Archive for the ‘community’ Category

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Swarming to write narratives in hybrid ecosystem

July 9, 2009

Recent month i have been trying to write together with Mauri Kaipainen about the “Narrative ecology” course results. In principle, we come up with some theoretical baseline how writing narratives happens in new hybrid ecosystems, and how it may be represented ontologically and used for detecting more about the new standards of writing stories in Web 2.0.
Finally it has to be a book chapter, but since it is not ready it is about a time to show some of it.

Swarming to write narratives in hybrid ecosystem
by
Kai Pata
Mauri Kaipainen

1. Hybrid narrative ecosystem

1.1. Defining hybrid ecosystems

For describing what we mean by storytelling with participatory media, the concept of hybrid ecosystem is useful. The term conveys two ideas. First, hybrid refers to the property of the world that is achieved by active hybridization of physical spaces with digital media spaces (eg. blogs, microblogs, wikis, social repositories and -networks). These borders can be blurred or eliminated whenever purposeful, allowing embedding artifacts across borders for creating an augmented and more interactive reality. The second key term is that of an ecosystem with its explanatory subconcepts ontoplace and niche.
Individuals develop places when they add various artifacts such as images, impressions, historical content, marketing information to augment certain geographical locations, and increase their ability to perceive places as meaningful spots individually. Place is assumed to have not only geographical coordinates but also ontocoordinates, that is other defining characteristics for a place (Kaipainen, et al., 2008). Ontocoordinates enable to identify ontoplaces that are unique for each individual. The concept of ontoplace refers to the context of events, objects, emotions and actions of an individual in the place, and includes both natural, e,g, geographical elements as well as conceptual constructions. Individuals with similar cultural background form communities that may have a similar perception of ontoplaces because they are involved in similar activities or share common meaning making principles. We use niche concept for determining such shared ontoplaces and -spaces.
Niche concept is used in biology for describing an abstract space in which certain species has optimal living conditions for performing all actions related to their life. Hutchinson (1957) defined niche as a region (n-dimensional hypervolume) in a multi-dimensional space of environmental factors that affect the welfare of a species. These environmental factors (eg. optimal temperature amplitude or daylight period) may be related with geographical aspects (eg. latitude, altitude) or may be determined by other non-geographical aspects (eg. chemical components of the soil, specific prey objects of other species in the area etc.). Niches appear as generalizations, they become evident if many similar individuals live, interact and evolve in certain conditions. Each individual is constantly adapting itself to the niche of the species.
In our discourse we look individuals who share certain joint activities as a community. We determine a community as an equivalent of the species. This community is influenced by the various environmental factors in hybrid environment. Different artifacts, perceived action possibilities or people available in the physical or virtual places create environmental factors for the communities that determine their possibility of taking community-specific actions. Environmental factors influence individuals physically as well as emotionally or cognitively. The determination of ontocoordinates of ontoplaces individually by community members creates conditions for the emergence of niches with shared ontocoordinates that facilitate taking certain community-specific actions. For example, Hoffmeyer (1995) coined the term of semiotic niche to signify the semiotic spaces that are actualized by certain organisms in species’ specific semiotic processes when interacting with their environment. Magnani (2008), and Magnani and Bardone (2008) use the term cognitive niche to mark the distributed space that people create by interrelating individual cognition and the environment through the continuous interplay through abductive processes in which they alter and modify the environment. Niches represent generalized ontoplaces and -spaces for communities – groups of individuals with similar cultural background and perception. It must be noticed that niches may have but do not necessarily have geographical coordinates in real world.
An ecosystem is a unit of interdependent species, which share the same habitat. Another view to the ecosystem is niche based – one habitat may provide various partially overlapping or separate niches for species to coexist. In our case hybrid environments form a particular habitat in which various communities create and alter their activity niches. The niches for writing hybrid narratives appear if individuals who share some common Web 2.0 storytelling culture determine for themselves ontoplaces in the hybrid ecosystem and use them as triggers of their narratives. It must be noted that such facilitating niches for storytelling appear in hybrid environments when several people find, use or embed digital contents for perception and action as part of their daily interaction with the hybrid ecosystem. On one hand, narratives created in this ecosystem may have geocoordinates connecting them with physical world. On the other, in the virtual environment, narratives possess ontocoordinates, thus determining optimal abstract niches for storytelling. By adding their contents to the environments, participants create the evolutionary feedback loop to the niche (Magnani & Bardone, 2008; Pata, 2009; 2010). Participatory media environments together with real places can be conceptualized as a hybrid ecosystem, provided that participants of social media have ecological dependence of the particular set of “tools” that they use as their niche for taking action. The concept of tool here should be interpreted as it is used in an activity theory (see Leontjev, 1978), which considers various artifacts (eg. digital narratives, images), software (eg. social software tools) and language (eg. user-created ontologies, tags) as mediators of action. Ongoing narrative activity by many individuals in hybrid environment influences and shapes the characteristics of available niches in the ecosystem and allows a habitat for communities.

1.2. Representing hybrid ecosystems

Next, we will discuss some methods of representing various coordinates of hybrid ecosystems. The initial idea of bringing place-information to the active use in participatory media environments was to associate contextually meaningful information and metadata with the geo-coordinates of the places. For capturing, storing, retrieval, analysis and display of spatial data GIS as a computer-based system was developed. It was discovered soon that the methods of mapping geographical space by GIS geo-coordinates do not match the way people think about their world. For this reason, Jourdam Raubal, Gartrell and Egenhofer (1998) suggested that integrating a model of how people conceptualize and perceive places into GIS would enable to use GIS to make important decisions about places. They suggested that physical features of objects in places, actions that people take at places, narratives that are related to the places, symbolic references of the places (eg. names, metaphors), cultural factors of the place and the typologies of places given by people could be used for advancing GIS. They presented a methodology to model places with affordances that they saw as user-centred perspectives of the place. However, this technical innovation did not get much attention because for every person places contain different action and emotion potentialities, and manually annotation of this action- and meaning-specific metadata directly with places would have reduced the community-based applications of hybrid places.
The recent emergence of different participatory media has brought in ways of describing the conceptual nature of content collectively. One of the most popular methods is so called tagging, that is, adding descriptive terms associated with content by members of the community, and the complementary addition of geographical position information. Tags are related with meaning and activity dimensions of the communities. Using tag-based search, certain dimensions of the virtual places could be discovered and brought to the active use. Some social software environments (eg. Flickr.com) now enable the simultaneous use of tags and GIS information for mapping digital contents location-based to real world. Yet, many commonly used software types (eg. blogs, wikis) still lack this possibility. Using tags and GIS concurrently has opened another, more flexible way how communities can mark their meaningful places with artefacts independently of other communities, and interact at the physical locations with the virtual contents left by other communities. Geotagging systems make it possible to create locative content by mobile devices, situated both in real and virtual environment (Tuters & Varnelis, 2006). Locative content is media content applied to geographical places, any kind of link to additional information set up in space together with the information that a specific place supplies, which is triggering real social interactions with a place and with mobile technology (Tuters & Varnelis, 2006; Hanzl, 2007, Kaipainen & Pata, 2007). With positioning technologies e.g GPS-chips built in telephones, or by searching locations on digital maps (eg. Flickr.com, Google.maps.com, Brightkite.com), people can gain access to of the place-related digital artefacts. They can use them for learning, playful activities, marketing and other ways.
As to our approach, we take that the proper model of hybrid narrative ecosystems consists of a hybrid geo-conceptual-temporal ontospace. Hybrid ecosystem functioning at individual and community level causes the emergence of an ontospace. To ground this concept, on a general level we adopt the concept of ontology from IT systems, in the broad sense referring to specification of conceptualization (Gruber 1993) of the content dealt with, or to the manner of existence of the content, pointing at the old philosophical traditions related to ontotology. However, we find it difficult to apply the standard ontologies of IT, e.g. OWL, to the purposes of hybrid ecosystems, because their hierarchical and rigid nature does not support the emergence of new narrative tracks (we need to define tracks first) as we propose. Assuming that tagging involves the actual conceptual structure of the metadata, as with the activity of storytelling, the resulting ontology needs to be ‘soft’, that is, not fixed a priori but evolving in the course of the activity. Moreover, we assume that the created patterns or tracks are ontologically fundamental, that is, we want to allow that they can constitute new ontological categories.
As a consequence, we rather choose to apply in hybrid ecosystems the ontospatial approach of Kaipainen et al. (2008). This approach describes the domain of inquiry in terms of descriptive feature dimensions (ontodimensions) that altogether constitute an ontological space (ontospace), also referred to as soft ontology. In this model, the number of ontodimensions is not fixed, but can vary dynamically, allowing new defining features to emerge in the process.

Ontodimension is one dimension in ontospace that can be perceived and followed when collecting and storing artifacts in hybrid ecosystem. Such dimensions may be perceived only by one individual or by many individuals. The more strong ontodimensions are perceived the more probable is that they are followed and used in new narratives.

Note. It is the way how we can later connect it to the swarming behaviour (making and following the signal trace means basically that people notice ontodimensions and start accumulating/monitoring these ontodimensions).

As another crucially important feature for modeling hybrid ecosystems is that the model does not assume any a priori hierarchical structure, but considers all descriptive features to be of equal ontological importance. It is the observer’s perspective that priorizes the ontodimensions and determines the perceived order.

The ontodimensions that a person has previously noticed as meaningful, and used in his/her actions, will narrow his/her perception and help to focus only on certain ontodimensions of the ontospace. If noticing such dimensions is common for more than one individual, these ontodimensions become community-specific. Ecologically, certain ontodimensions start to facilitate some community specific actions more than the others, and enable to form an abstract community specific niche. Niche is a community specific and community determined part of an ontospace. Niche is a meaningful place for the community, and we may call it an abstract ontoplace of the community. Ontoplace for a community is optimal for certain activity, beyond a mere geographical place.
The niche as a community place in hybrid ecosystem is never stabile and static but is always in the stage of evolvement as the community members perceive and use various ontodimensions.

An ontospace is a means to relate the existence of entities of a domain to each other and to the domain to which they belong in terms of similarity, in turn defined as proximity in the ontospace. Formally, coordinate system O=(x1,x2,…xm) defines m-dimensional ontospace A of domain D. Each entity i of domain D, for example §, is represented by an m-tuple Ai=(ai1, ai2,…aim) , were aij stands for the salience value of property j that can be determined or specified for entity I in the data collection process. Altogether, Ai constitutes the ontocoordinates of entity i and expresses the position of i in ontospace A.

The virtue of this formalism is that aij§ can represent any type of description, be it a tag, or the geoposition, or a time stamp of an event, and they can be blended and referred to in various hybrid ways.

In addition, it allows the description of stories as a trajectories across the ontospace.

Furthermore, we can represent an ontodimension as an affordance, which enables to give another, ecologically interpreted explanation of how people perceive and interact with the hybrid ecosystems.

1.3. Embodiment of hybrid ecosystems

The ways people interact with the hybrid ecosystem – augmenting artifacts and accessing virtual information associated with places – extend the human capabilities of action and perception. Perception in hybrid ecosystem involves expectations and meanings (Gibson, 1979) and is a continuous, active and embodied process (Gibson, 1979; Michaels, 2003; Zhang & Patel, 2006). Varela, Thompson & Rosch (1991, p. 149) associate the capacities of understanding with biological embodiment, but are lived and experienced within a domain of consensual action and cultural history. They coined the term embodied action to point at the idea that cognition depends upon the kinds of experience that originate from having a body with various sensory-motor capacities. They also emphasized that that these individual sensory-motor capacities are themselves embedded in a more encompassing biological, psychological, and cultural context. The authors assumed that sensory and motor processes, perception and action are fundamentally inseparable in lived cognition (p. 172-173). Using the term enaction they focused on two points: 1) perception consists of perceptually guided action, and 2) cognitive structures emerge from recurrent sensory-motor patterns that enable action to be perceptually guided (Varela et al., 1991, p. 173). The enactive cognition framework (e.g. Maturana & Varela, 1987; Varela, et al., 1991) emphasizes cognition and knowledge as active construction of a subject, rather than passive representation of an external reality. From the viewpoint of writing stories in hybrid environment this assumption is important. The narratives of the hybrid space are not representations of events that are described by digital means. The stories emerge as part of the places and are constantly enacted in various ways, depending of the ‘reader’ of the story. Communities may compose locative narratives, which will perceptually guide this community, but also the other communities.
Ecological psychology (eg. Gibson, 1979) can be applied as a theoretical framework to explain how people conceptualize and perceive hybrid places. Ecologically oriented approach regards perception more as a direct process of translating environmental action potentialities into action. Information processing according to this view states that when a given stimulus from the environment is frequently coupled with a given response, the information derived from that stimulus will become associatively enriched with response produced cues that then will help to discriminate this stimulus from other ones coupled with other responses (Hommel et al., 2001). The most important claim of the ecological perception theory is that neither the properties of the place nor the physical properties, action goals, memories, or emotions that people have beforehand, would alone suffice to provide the interaction potentialities for the place.
Gibson (1979) originally coined the term affordances for marking this complementarity of the environment and organisms (Gibson, 1979, p. 127). He (1979, p. 129) wrote: “An affordance is neither an objective property nor a subjective property; or it is both if you like. An affordance cuts across the dichotomy of subjective-objective and helps us to understand its inadequacy. It is equally a fact of the environment and a fact of behaviour. It is both physical and psychical, yet neither. An affordance points both ways, to the environment and to observer.” Affordances are not properties, resources nor features of the environment. Instead they are “relations between particular aspects of animals and particular aspects of situations” (Chemero, 2003, p. 184). Coupling happens between the place-related and culturally defined affordances, and internal personally relevant goals, emotions and memories of previous interaction. It is the very mutuality between actor and environment that constitutes the basis for the actor’s perception and action (Albrechtsen, Andersen, Bodker, & Pejtersen, 2001). Barab and Roth (2006) assume that in the perception-action cycle of coupling each new action potentially expands or contracts affordances as active interaction possibilities of the place. Magnani (2008), and Magnani and Bardone (2008) note that human and non-human animals “modify” or “create” affordances by manipulating their cognitive niches. According to Heft (2001): “we engage a meaningful environment of affordances and refashion some aspects of them… These latter constructed embodiments of what is known – which include tools, artifacts, representations, social patterns of actions, and institutions – can be called ecological knowledge. Ecological knowledge through its various structural, material culture, human setting manifestations becomes an integral social and cultural part of ‘the environment’, with these social and cultural affordances constituting effective, largely material, forms of knowledge with their own functional significance, cultural transmission, and adaptation implications.”
Affordances emerge when people use social software tools, collecting stories in the geographical places, developing and embedding digital artifacts or interacting with the augmented space. The term of affordance marks the dynamic process by which people in the course of action accommodate themselves with their surroundings and simultaneously shape these surroundings. For example Bruner (1996) refers to such an accommodation process when cultural identity is found by meaning making and writing narratives. Affordances appear for every individual differently, but as long as individuals are part of certain communities and cultures, they evoke similar sets of affordances (Pata, 2009). In the present context we may consider affordances as abstract dimensions of the space by which activity and meaning niches of the communities may be described (Pata, 2009; 2010). Affordances of the hybrid narrative ecosystem emerge in the course of storytelling. The sets of affordances that many individuals perceive and use in storytelling will reveal the potential storytelling niches of the hybrid ecosystem.

2. Writing narratives in hybrid ecosystem

2. 1. Appearing new storytelling standards in Web

New technology, such as microblogging (eg. Smallplaces in Twitter http://twitter.com/smallplaces; Twiller http://twiller.tcrouzet.com/), mobile text-messaging (eg. Novel Idea http://www.mobfest.co.za/novelidea/default.html) or blogs has been used to write stories. A typical application is segmenting and serializing the story into small tweets and making it available to broad audience. Jay Bushman has been experimenting in developing re-imaginings of famous authors’ stories into the microblogging format (eg. The Good Captain http://www.loose-fish.com/waifpole/the-good-captain/) aiming to create embedded fiction between the streams of nonfiction that is constantly arriving to our daily lives. His goal is to blur the line between the real world and the story world (reference). The common “space” characteristic of the stories and human geography is reused in hybrid ecosystems. On one hand, human geography is filled with emotions about places, on the other, stories contain a set of geographical data and play a key role in shaping people’s geographical imaginations (Crang, 1998). Using this characteristic extensively, some authors (eg. Carlos Ruiz Zafon, “The Shadow of the Wind” http://www.carlosruizzafon.co.uk/shadow-walk.html) have embedded their novels into the real geographical locations and provide itineraries for exploring the novels parallel in real and virtual world to enable for the readers embodiment of the fictional story as part of city reality.
All these are examples of reintroducing old formats of fiction in the new hybrid ecosystem. In our experiment, instead of bending old novel format into the hybrid ecosystem, we wanted to explore the new evolving narrative formats of this hybrid space. For example, Crang (1998) has noted that different modes of writing may express different relationships to space and mobility. Kurland (2000) provides the following general characteristics of traditional stories. They have plot, a geographical setting, where and when story takes place, and characters who are involved into the plot by taking actions. The plot of the story usually involves conflicts and its resolution. Stories are generally read and appreciated only in their entirety, to understand the story we must follow the complete unfolding and resolution of the plot. The structure of the story may be linear progressing from unfolding the conflict, rising action, climax and resolution. Alternatively, the patterns of actions and interrelationship of characters may occur throughout the story. The author of a story plays often an active role in the story either as the first person narrator who participates in the story as an observer, minor character or even the major participant or the third person narrator who stands outside the story itself and can be all-knowing and might describe action from many character’s viewpoint, evaluating people and actions in the story. These characteristics of novels are culturally deeply rooted in our minds and may reappear in the transformed shape if different modes of writing are used in hybrid ecosystem. In the experiment we aimed at collecting evidence of new standards how narratives appear in hybrid ecosystem.

2.2. Swarming as a bio-metaphor for writing narratives

While looking for the models to depict the nature of storytelling in hybrid ecosystems we arrived to another biological phenomenon – swarming (Bonabeau, et al., 1999; Kennedy, Eberhardt & Shi, 2001). Many activities in hybrid ecosystems can be characterized as swarming phenomena. Swarming refers to self-organizing behavior in populations such in which local interactions between simple decentralized agents can create complex organized behavior. A swarm is a community in which every agent is only responsible for its individual actions, but the actions altogether cause shared intelligence to emerge. Such swarming systems can accomplish global tasks and form complex patterns through simple local interactions of autonomous agents. Individuals in swarms have ecological relations to the collective. They maintain their individuality and viability in case if the collective swarm intelligence and viability emerges (Sauter et al., 2005). Swarming relies on using the environment as a shared memory, and on reading information both from the environment and from the swarm members’s signals to maintain individual wellbeing. Thus, swarming is one of the main mechanisms how hybrid ecosystems function and evolve. In other ways swarming mechanisms can be viewed as the creation of an ontospace, and extracting certain signal ontodimensions from this space.

The particular activity that is focused on as an example of swarming in this study is writing narratives in a hybrid ecosystem. A hybrid narrative ecosystem can be described like viewing foraging ants through a prism. The foraging example was taken because it provided a generalized model for the various behaviors that have been observed in social software environments when people create and use textual and visual artifacts. “A central place food foraging” is a swarming behavior that consists of two main phases: an initial exploration for food, followed by carrying it back to the nest (Sudd & Franks, 1987). The foraging ant is randomly searching to explore new area. If an ant collides with some food it picks it up and leaves a certain pheromone on the trail. If foraging, each ant is alert for this pheromone as a food marker that may have been left by other ants in the trail for finding food. They are always moving towards the direction where there is a greater concentration of that pheromone.

Note! This may be related to the trajectory and gradient in ontospace)

However, the pheromone dissipates over time. If there are not enough ants collecting food and dropping pheromone on the way home, the trail may disappear. The system of diffusion and evaporation leads of a competition among food sources for available ants, because the number of ants is limited and the trails need a steady walking of ants along them to stay stable. The shorter the distance of a feeding place to the nest, the shorter is the trail, the more often ants walk from nest to feeder and back per time unit. This leads to a stronger positive feedback loop and race conditions among the feeders, selecting for the nearest one.

Note! This may be related to the trajectory and gradient in ontospace, why movig towards gradient is more effective behaviour.

The pheromones similar to those signaling about food may also be used to allure ants from the track. An enemy trying to conceal the search target, may spread false signals to attract the ants to a location of little interest. To avoid this trap, the signal is responded only if it reaches to certain threshold value (Marshall, 2005).

Note! Can ontodimensions reinforce each other? In niches it is possible that niche dimensions may reinforce each other if they appear together. So if some ontodimensions appear simultaneously they provide a stronger signal to the narrator to add some content, to do action)

writing narratives as a swarm

writing narratives as a swarm

Figure 1. Swarming: Foraging behavior of ants and writing narratives in hybrid ecosystem.

As an analogue to ants’ foraging behavior, human storytellers in their hybrid ecosystem search for and are influenced by the attractor objects (eg. interesting aspects of the environment). When finding something of interest, the objects are captured in textual or digital image format using microblogging programs (Brightkite.com, Zannel.com) in mobile phones. Alternatively, digital cameras could be used and artifacts would be uploaded later. Microblogging environments enable to pull digital contents automatically also to the social repositories (Flickr.com) or social networks (Facebook.com). Stories uploaded from microblogging environment can be mashed using special tags, and pulled as RSS feeds to the other social software environments for monitoring. This may be done for extracting various stories from the collected artifacts individually or for the community. The artefacts can be locatively geotagged in microblogging systems (eg. Brightkite.com, Zannel.com), and connected to stories either by simple linking, tagging with keywords or merging them and providing longer explanations in personal blogs. The attention of emerging story is caught by various trace-leaving techniques like mashing, pulling and aggregating, tagging for social retrieval, social awareness technologies or hybrid maps etc. These collected and personally meaningful artifacts with tags serve as signal trails for the narrators themselves to continue with certain story aspects, and also for other storytellers to contribute for this story or to trigger their own stories. The application of microblogging environments and social mashups with tags enables for other people an immediate access to the new signals of potential attractors, causing selective noticing in the hybrid ecosystem. Following the signal trail opens the possibility of accumulating more content for a particular story, especially if several individuals start to strengthen the signal. The more similar content is accumulated, the more attractive and visible the story trail becomes as a trace in the narrative ecosystem. This trace attracts other individuals and thereby reinforces itself. Strong signal trails may also be attacked and reused, for example by alluring the crowds away from the original trail with various similar signal baits. The initial story may thus become modified into many paths.

Adopting traces of other individuals of the swarm depends on analogy or closeness of the attractor narratives to one’s own. Various forms of collaboration may appear. One is agglomerating stories in the manner comparable to how termites build the nest (Kennedy et al., 2001). Termites build high dome-like termite nets following the swarming behavior. They take some dirt in their mouth moistening it and then start to move in direction of the strongest pheromone concentration. They deposit dirt when the smell is strongest. After some random movements searching for a relatively strong pheromone field, the termites will have started a number of small pillars. The pillars signify places where a greater number of termites have recently passed, and thus the pheromone concentration is high there. The pheromone dissipates with time, so in order for it to accumulate, the number of termites must exceed some threshold; they must leave pheromones faster than the chemicals evaporate. This prevents the formation of a great number of pillars. As termite pillars ascend and termites become increasingly involved in depositing their loads, the pheromone concentration near that pillars increases. The termites are attracted to let the dirt between the pillars that attract them from several sides.

Note! Can ontodimensions reinforce each other? In niches it is possible that niche dimensions may reinforce each other if they appear together. So if some ontodimensions appear simultaneously they provide a stronger signal to the narrator to add some content, to do action)

Termite arch-building contains two kinds of behaviors: cue-based and sign-based. In the cue-based case the change in the environment provides a cue for the behavior of other actors (eg. growing pillars provide such cues). In the sign-based swarming the pheromones are used as signals.
In the hybrid narrative ecosystem the tags (like pheromones) are glued to the soil material (geotagged content of the narrative pieres, text, images). This provides signals and makes story elements attractive. The artifacts that are marked with same tags or artifacts that contain certain significant elements for the storytellers will be noticed and integrated into stories. However, these stories are not linear, but can be viewed rather as story dimensions.

Note! Here we must write about moving along perceived ontodimension trajectory when they write or monor other people stories. Aso moving alog the gradient is interesting here?

Secondly, such artifacts from certain story dimensions that are available in the geographical locations will become gateways to other geographical locations where artifacts with similar tags have been embedded. Such geo-locative story dimensions form an ecological knowledge of the hybrid narrative ecosystems, influencing how people will interact with the environment.
New geo-locative stories are granular and consisting of little content portions. The story may become evident and appear as a result of accumulation of these portions. Popular social software tools often lack sufficient interoperability to provide automatic pingbacks between different software platforms that would enable to trace the story elements across the hybrid ecosystem.
The emergent story may not have a start and end. It is a flow of impressions that may eventually obtain a storyline, or even several story lines for different people. Yet, providing the visibility of stories as linear sequences and composing story plots is technologically unaided.

Note! Again place for ontodiemnsion trajectory?

Individuals tend to mutate their narratives as a result of ecological perception. Sometimes these may initially be mere errors that take place if individuals try to repeat an existing narrative in another virtual environment (for example if adding descriptions and tags to the Flickr images uploaded by means of Brightkite mobile microblogging). Also deliberate reinterpretation of artifacts takes place. Most often if the narrative is transformed from one environment to another (eg. from microblogging environment to the blog) authors tend to elaborate it. If artifacts are borrowed from one individual to another, the new person and different context will cause different perception of this digital entity. This kind of evolution of stories may eventually change the attractor tag concentration to the extent that the original story trace will be lost and the individuals would need to start the search for new narrative resources as new attractors.

Note! Moving from one trajectory to another, can we elaborate this

It is important to note that swarm-like collaboration does not assume an initially decided goal, but suffices for collaborative patterns to emerge. Cloning narrative pieces by analogy may also make the trace of the narrative more visible, similarly like pheromone traces are agglomerated due to the swarm activity. Thus cloning will “hype up” some stories.

2.3. Narrative swarming from ontospace perspective

If we talk about writing narratives in a community of an hybrid ecosystem, the niche ontodimensions are determined by the most frequently selected ontodimensions that people perceive (eg. food, buildings, graffitti, emotions, contrasts, happyness, particular software beyond others, particular geographical locations beyond others). Within this niche certain ontoplaces are more preferred than the others, and start triggering collaboration.

When writing hybrid narratives, each person moves along personal trajectory in the ontospace, creating particular ontoplaces. This trajectory is not predetermined with the story plot. This trajectory is currently observable for the others only by means of participatory surveyllance in social software, and not as a detectable path in ontospace.
Often the trajectory as a storyline is determined by and combines from a limited set of ontodimensions that the person highlights, and a small number of hybrid locations where the person walks in daily life. It usually fluctuates between the limited number of closely situated ontolaces in the ontospace.

The triggers of perceiving new ontodimensions and discovering new ontoplaces are received from monitoring the hybrid ecosystem where other people write narratives in the same niche. Such use of same sets of ontodimensions in the community causes narrative swarming phenomena that are observable as the emergence of closely situated ontoplaces in ontoplace.

NB! Evidences of the activity may be seen from the previous posts.

Here is just a table to compare how narrative swarming in hybrid ecosystem differs from writing a traditional story.

Comparison of traditional stories and narratives written in hybrid ecosystem by swarms

Comparison of traditional stories and narratives written in hybrid ecosystem by swarms

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Hybrid ecosystem of narratives

April 12, 2009

Many (that i refer below) have already assumed that learning through developing and discussing narratives in social web spaces has become a new innovative form of learning.

We have developed and tested the course Hybrid ecosystem of narratives in Tallinn University as one approach to understand how narratives appear in hybrid (real + virtual + social) Web 2.0 space.

When we started this course we had no answer to the students’ questions about “what is this space that we (me and Anatole-Pierre Fuksas) have named the hybrid ecosystem of narratives. How it emerges, and how it develops through the interplay of various interactions, was to be investigated through the participatory design with these same students.

In the end of 2008 Bryan Alexander and Alan Levine summarized in the whitepaper: Web 2.0 storytelling: emergence of the new genre – web 2.0 storytelling in education serves as composition platform and as curricular object.

First, Web 2.0 storytelling is a useful composition platform whenever storytelling is appropriate. The second possible application for Web 2.0 storytelling in higher education is its use as curricular object.

They encouraged educators as follows: the best approach for educators is simply to give Web 2.0 storytelling a try and see what happens. We invite you to jump down the rabbit hole.

I refer only one interesting aspect what they mention about what web 2.0 storytelling: It is a distributed art form that can range beyond the immediate control of a creator.

So it is clear that the web 2.0 narrative courses are emergent and cannot be precisely planned using some clear design what people should do (because then we will violate the nature of the system itself). The courses must follow certain participatory and design-based approaches to capture what is true.

From the Learncom study “Pedagogical innovations in new ICT-facilitated learning communities” draft report ” Review of lifelong learning” by Kirsti Ala-Mutka (2009) i picked three innovative aspects of online communities:

– ICT­enabled communities are enabling different ways for learning (narratives, discovery, experimentation, observing, reflection),
– social support for learning (peer support, apprenticeship and situated learning, social acknowledgement of learning, social knowledge management),
– new ways to access and organize learning (applying community models for courses, organizations, linking communities to learning and education in new ways).

The report mentions Bruner’s (1996) cultural­phychological approach to education that emphasises narratives as vehicles for meaning making. He suggests that education should help those growing up in a culture find an identity within that culture, in order to be able to make meaning.

Narratives are essential in constructing an identity and finding a place in one’s culture.

Narratives are a powerful way of learning, providing means to situated oneself in the culture and make meaning.

Bruner, J.S. (1996). The culture of education. Harward Univesity Press. Cambridge, Massachusetts.

The report refers to Mayer (2003) who found that conversational narratives combined with animations contributed to a personalization effect, where the students developed significantly more creative solutions than through conventional instruction and explanations. Secondly, Carbonaro et al. (2008) showed that multimedia storytelling allowed students to engage in learning by design.

Mayer, R. (2003). The promise of multimedia learning: using the same instructional design methods across different media. Learning and Instruction, 13, 125- 139.

Carbonaro, M., Cutumisu, M., Duff, H., Gillis, S., Onuczko, C., Siegel, J., Scheffer, J., Schumacher, A., Szafron, D & Waugh, K. (2008). Interactive story authoring: a viable form of creative expression for the classroom. Computers and Education, 15, 687-707.

The study points out that narratives serve as the mediators for externalizing tacit knowledge without writer’s full consciousness.

Recently i found an interesting paper to the same direction, where tacit knowledge was automatically collected from work narratives and used for composing certain more suitable narratives (community suggestions) that could be used in decision-making:

A computational narrative construction method with applications in organizational learning of social service organizations
W.M. Wang, C.F. Cheung, W.B. Lee, S.K. Kwok
Expert Systems with Applications 36 (2009) 8093–8102

Anyway, the boom of various narrative centred learning environments is evident and there is not enough information how people naturally use such environments.

I believe that if there is narrative ecosystem, there must exist something (narratives itself) that the communities will use as a feedback from these ecologies to adjust themselves to their ecosystem parametres.

How narratives function in the ecosystem as the ecosystem feedback and can the community have some analysis means to enhance this feedback within ecosystem?

After analyzing the course data I would say that storytelling has become part of our new way of sensing in hybrid environments.

Storytelling is a new form of hybrid sensing. Web 2.0 storytellers are extending themselves beyond their body borders and using this extended self as the tool. The hybrid stories enable to be more adjusted with the real and virtual hybridized surroundings, extracting dimensions for personal activity and emotions within which they can operate. People are constantly embodying themselves, entangling and detangling themselves to the hybrid systems, while enacting with it.

And at certain moments collaboration appears over the narratives binding persons in the ecosystem, forming certain food-chains, consumerism and other nice ecological phenomena that needs to be brought to light in new systems.

Some ideas are apparent in the dataset that we collected and extracted with the students:

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Swarm – my first search in Communities and Networks

February 16, 2009

Swarm seems not yet so popular tag (i tested in Delicious and in Technorati it is mentioned less than 100 times a day).

However, i have started to believe it fits much more for describing the actual behaviors in hybrid ecologies.

Today i did my first search with the very potential swarm keyword in Communities and Networks Connection hub.
For me swarm describes activities in hybrid ecologies better than networks.

What i found:

Evolving web wrote:

…insects, dominoes – each adding up to a swarm, a chain reaction – when one insect or domino chooses to act in the right way at the right time.

Writing by one small, easily imprisonable, Solzhenitsyn can create massive change. People of good conscience can create a better world. But Solzhenitsyn was imprisoned.

Bumblebee wrote: swarms in primetime tv

What do killer bees, locusts, field mice, mayflies, starlings, cicadas, cuban land crabs, driver ants, redflies, locust birds, silver carp and honey bees all have in common? The “Wisdom of Crowds” or in other words the ability to Swarm in huge groups.

We discover what happens when superswarms invade our lives…

Swarms make it extremely difficult for predators to pick-off individuals and are an amazing way for the individuals to look out for each other and instantly share important information.

An exciting European technology company Swarmteams which provides unique patent-pending bioteaming technologies for all shapes and sizes of groups, social networks, business clusters, virtual/mobile communities and enterprises. Swarmteams enables groups to be more responsive and agile by fully integrating their mobile phones and the web with bioteam working techniques.

In another article Bumble Bee distinguishes characteristics of distributed P2P networks and swarms.

Peer to peer (P2P) is a specific form of relational dynamic, is based on the assumed equipotency of its participants, organized through the free cooperation of equals in view of the performance of a common task, for the creation of a common good, with forms of decision-making and autonomy that are widely distributed throughout the network.

P2P processes are not structureless, but are characterized by dynamic and changing structures which adapt themselves to phase changes. Its rules are not derived from an external authority, as in hierarchical systems, but generated from within. It does not deny ‘authority’, but only fixed forced hierarchy…

Equipotency means that there is no prior formal filtering for participation, but rather that it is the immediate practice of cooperation which determines the expertise and level of participation. Communication is not top-down and based on strictly defined reporting rules, but feedback is systemic, integrated in the protocol of the cooperative system.

P2P is a network is ‘distributed’, though it may have elements of hierarchy, centralization and ‘decentralization’; intelligence is not located at any center, but everywhere within the system.

Though P2P arises in distributed networks, not all distributed networks exhibit P2P processes. Many distributed bottom-up processes, such as the swarming behavior of insects, of the behavior of buyers and sellers in market, are not true P2P processes, to the degree that they lack holoptism, or do not promote participation. Insects in a swarm, do not have information about the whole, they follow markers that determine their individual behaviour.

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Swarms, semiotic fitness, ecologies – ideas triggered from J.Hoffmeyer’s papers

January 18, 2009

I have been reading some articles of Jesper Hoffmeyer about the swarms, semiotics, semiosphere and ecologies and doing some thought connections with niches, affordances in new learning ecologies.

I believe that in new media communities the meaning/action based traces are left in the environment that determine the niches for these communities and also influence the niches of other communities.

The communities perceive/anticipate/translate meaning and action relevant cues (affrdances) from ongoing meaning-making and actions, as well as, from the traces of meanings and actions left in their niches.

The translation from cues/traces left in the environment and the relevant actions of the communities are explainable with the swarm-phenomena and with the general cultural semiosphere model.

Swarms are communities in which decision-making takes place based on cues/traces left by individual swarm members in the environment or picked up from their real activities. These cues determine the semiotic niche for the swarm community.

The semiotic fitness term applies to describe that specific cues are recognized and interpreted in the semiotic niche to establish well-being for the swarm.

The integration of the cues of other swarms may influence the swarm behaviour. The swarms need to translate the align, unfamiliar action relevant cues from the environment to their own system.

In general each swarm always deals with the semiotic niche that is dual – our own cues and align cues.
The borderline between common and align cues in the semiotic niche is constantly re-developed in the course of action.
The cultural semiosphere model (see Lotman, 1990) describes such a dual structure as a necessary condition for translation acts to take place, which may lead to new types of meanings and actions to emerge in the semiotic niche.

Since the swarms are entities at different levels, consisting of other swarms we can also talk of semiotic sub-niches for a particular community. The actions distinguish one niche from another – in principle the same ecology may provide different niches in which specific semiotic fitnesses are in operation.

Communities are not different of termites – they pile meaning and action traces as artifacts or system use preferences, and orientate and make decisions using these piles.

If we look communities in action – the same set of tools and artifacts may be interpreted and used differently in the course of individual learning, and when these individuals switch to collaborative problem-solving actions. Personal learning environments are changing in different semiotic niches.

Some interesting parts from the Hoffmeyer papers:

Hoffmeyer, J. (1995). The global semiosphere. Paper presented at the 5th IASS congress in Berkeley, June 1995. In Irmengard Rauch and Gerald F. Carr (eds.): Semiotics Around the World. Proceedings of the Fifth Congress of the International Association for Semiotic Studies. Berkeley 1994. Berlin/New York: Mouton de Gruyter 1997, pp. 933-936.

The behavioural and communicative aspects of animal life are considered but they are generally not allowed to play any fundamental role in the dynamics of ecosystems or in evolutionary theory (Levins and Lewontin 1985). This bias towards the material and energetic aspects of ecosystem dynamics may have blinded us to the importance of the semiotic web unfolding throughout ecosystems.

Survival through semiosis implies a dynamic creativity. In addition to vertical semiotic system, i.e. genetic communication down through the generations, all organisms also partake in a horizontal semiotic system, i.e. communication throughout the ecological space (Hoffmeyer and Emmeche 1991).

The horizontal or ecological semiotic network has gained an increasing autonomy relative to the genetic semiotic system, i.e. the authority to make decisions was gradually delegated from the genomic systems to the organisms themselves.

The most important in horizontal semiotic system is the organisms’ capacity for anticipation, the possibility of foreseeing actual events and protect oneself against them or otherwise derive advantage from them.

The populations of organisms are forced to occupy specific semiotic niches. The organisms will have to master a set of signs of visual, acoustic, olfactory, tactile and chemical origin in order to survive in the semiosphere. This semiosphere poses constraints or boundary conditions to the organism populations.

The semiotic demands to populations are often a decisive challenge to success.

Note. In another article he uses term semiotic fitness.

Wherever there has developed a habit there will also exist an organism for whom this habit has become a sign. There can be no doubt that the principle that one organisms’ habits becoming another organisms’ signs is at the very heart of the evolutionary process.

Ecosystems would not be stable were it not for the millions of semiotic processes built on habits which themselves were formerly built on other habits.

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Hoffmeyer, J. (2005). The swarming body. Paper presented at the 5th IASS congress in Berkeley, June 1995. In Irmengard Rauch and Gerald F. Carr (eds.): Semiotics Around the World. Proceedings of the Fifth Congress of the International Association for Semiotic Studies. Berkeley 1994. Berlin/New York: Mouton de
Gruyter 1997, pp. 937-940.

Semiosis is the basic principle of life. Semiotic competence is delegated to decentralised units like swarms.

A swarm has been defined as a set of (mobile) agents which are liable to communicate directly or indirectly (by acting on their local environment) with each other, and which collectively carry out a distributed problem solving.

The body swarm is not built on ten thousand nearly identical units, rather it should be seen as a swarm of swarms, i.e., a huge swarm of more or less overlapping swarms of very different kinds. And the minor swarms again are swarm-entities, so that we get a hierarchy of swarms.

At all levels these swarms are engaged in distributed problem solving based on an infinitely complicated web of semetic interaction patterns.

French biologist P.-P. Grassé made a semiotically very interesting analysis of
nest construction in termites (Grassé 1959). His conclusion was: “No direct interaction is necessary between the animals, since co-ordination is assured solely through the artefacts resulting from their behaviour.”

Hoffmeyer defines a swarm conception at the body-mind level: Swarms of immune cells interact with swarms of nerve cells in maintaining the somatic ecology. The view of a centralised authority in the brain controlling the ignorant body fades out of sight and is replaced by an interactive organisation based upon the distributed problem solving capacity of myriads of cell swarms working in parallel.

The transformation of molecules to signs opens for an unending semiogenic evolution based on semetic interaction patterns between entities at all levels. The swarm of cells constituting a human body should be seen as a swarm of swarms, i.e., a huge swarm of overlapping swarms of very different kinds.

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Hoffmeyer, J. (1998). The Unfolding Semiosphere. In Gertrudis Van de Vijver, Stanley Salthe and Manuela Delpos (eds.), Evolutionary Systems. Biological and Epistemological Perspectives on Selection and Self-Organization. Dordrecht: Kluwer 1998, pp. 281-293.

Darwin was careful to underline that natural selection was a process very different from artificial selection in that no intention or purpose lay behind it. Natural selection was a selection without a selector (or even a selection principle since organic evolution had no privileged direction).

Note: If we consider that basic functioning of organisms appears through swarm-based semetic interaction patterns (units in swarms and swarms of swarms communicate directly or indirectly by acting on their local environment with each other, and carry collectively out a distributed problem solving), is it really the natural selection without a selector? It seems that in this case these units of swarms and the sub-swarms, and finally the swarm itself becomes a selector?

In the macro evolutionary perspective we can distinguish at least three dominating instances of emergence, which changed the rules of the evolutionary game:

a) The emergence of galaxies (the emergence of difference, i.e. the creation of lumps of certain matter in the middle of nothing).

b) The emergence of life (emergence of distinction, self-interpretation and code-duality, i.e. as analog codes the organisms recognise and interact with each other in the ecological space giving rise to a horizontal semiotic system, while as digital codes they (after eventual recombination through meiosis and fertilisation in sexually reproducing species) are passively carried forward in time between generations.

DNA does not contain the key to its own interpretation.
In sexually reproducing organisms only the fertilised egg ‘knows’ how to interpret DNA, i.e. to use its text for the construction of the organism.The interpretant of the DNA message is buried in the cytoskeleton of the fertilised egg (and the growing embryo).

Note: The role of ecological pressure and niche influence in the evolution may be considered as part of swarm-swarm interactions?

The appearance on the planet of self-interpretation leads us to the emergence of linguistic culture.

c) The emergence of linguistic culture (emergence of experience and cultural evolution through translations back and forth between experience of reality and its linguistic re-description).

Being self-conscious selves humans are the result of the evolutionary creation of a whole new kind of code-duality, a ‘meta’-code-duality so to say, a
duality of reality as analog coded experience perpetually interacting with its digital linguistic redescription in an unending chain of translations back and forth. The dynamic properties and creativity of this code-duality is the core of cultural evolution.

Note. Can we consider evolutionary interactions of organisms with their niches (eg. affordance-based approach) from the semiotic perspective. In this case the emergence of ‘liguistic culture’ between various swarms and their niches appears as a ‘cultural evolution’ already before self-conscious humans?

Semetic interactions refer to interactions in which regularities (habits) developed by one species (or individual) successively become used (interpreted) as signs by the individuals of the same or another species, thereby eliciting new habits in this species eventually to become – sooner or later – signs for other individuals, and so on in a branching and unending web integrating the ecosystems of the planet into a global semiosphere (Hoffmeyer 1993)

Semiotic fitness

Fitness depends on a relation, something can be fit only in a given context.
Genetic fitness may be a useful term in genetics, but if evolution is concerned what matters is not genetic fitness but semiotic fitness.
Genes may be fit only under certain environmental conditions.
But if genotypes and envirotypes (Odling-Smee and Patten 1994) reciprocally constitute the context on which fitness should be measured, it seems we should rather talk about the fit in its relational entirety, that is as a semiotic capacity.

The semiotic fitness, should ideally measure the semiotic competence or success of natural systems in managing the genotype-envirotype translation processes.
The optimization of semiotic fitness results in the continuing growth in the depth of interpretative patterns accessible to life.

Note. Semiotic fitness applies for the inhabitants active in niches and thus provides the interrelated activity/meaning measurment characteristic for spaces.

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New course: Ecology of narratives in Tallinn

December 18, 2008

Everybody close to Tallinn are welcome to the course (in english):
info in estonian
info in english

Timetable:
January 29, 30 (12-18, Tallinn University main Building Narva road 25, room P-510, Ecology of Narratives (Kai Pata, Anatole Fuksas)
In between sessions we do activity in town and in virtual reality (writing narrative)
Final meeting will be March 23th (10-14).

Course resources in wikiversity

Course landscape plan:

courselandscape