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technology enhanced learning in FP7 projects

September 19, 2007

My notes from introduction about FP7 projects of technology enhanced learning by Patricia Manson (EU, head of cultural heritage and technology enhanced learning, Information society and media)

Past guides us to the future:
Implentation of what has been done in the past has not been easy.
Using eLearning ideas to change the world has not taken place.
eLearning has become mainstream not merely a research area.
New approaches in research.

Some principles for good FP7 projects:
acceptance of discontinuity (resources, standards, multidisciplinary work, no technology coctails)
incorporating under what conditions and how better learning outcomes could be achieved with elearning
Pedaogy and organizational change
Dialogue between communities and researchers must be strengthened
Outcomes: what we expect to achieve?

3-7 years market in short term
5-10 years market for longer term

Limited number of challenges
Digital libraries and technology enhanced learning
Responsive environments that should be motivating, embedded in business process, systems that are anchored in reals situations,
Support in the transformation of learning outcomes into valuable knowledge assets (use and reuse of knowledge)
Personalization of learning experiences (which must be well defined eg. what, why?)
Interdisciplinary approach between cognitive and technological

Longer term target outcomes:
adaptible and intuitive (capable of intuitive perception)
learning and cognition
learning and humans and machines

Clusters of project proposals:
Exploring elearning strengths and learning weaknesses
Personalization and adaptive learning, dynamic mentoring
Services based on high performance distributed computing infrastructures
Learning and knowledge: interaction between learning and knowledge management technologies
Learning and cognition: understanding human learning
Collaborative learning

In current FP7 proposals there was greater focus on responsive learning environments, not yet on intuitive systems
Strong continuity of FP6 research

Technologies in most proposals:
semantic technologies and ontologies (60-70 %)
Conceptual modelling
Social software and tagging
Delivery of learning with PC and mobile

Expected trends:
From one pedagogical scenario to mix and match of pedagogical scenarios
Personalization (COMING FROM FP6): problems what personalization means, FP6 was more about personalizing content
Individual relationship between pupils and teachers
Autonomy of the learner
Learning at workspace
Stronger emphasize on learning and creativity, the use of creativity in workspace
Constructive approach of learning science, adaptivity
Personalization and adaptivity
Infrastructures and LMS’s

Projects that were successuful
Theories and technologies of game-based learning, focusing on learning sciences
Embedding learning seamlessly in work process, where knowledge matures
Adaptivity and guidance, language technologies
How creativity can be better supported at workspaces

Unsuccessful proposals:
– why we need solutions
– no definition of problems
– no learning objectives
– better is rather to stick to one of the FP goals than to many
– technology pushed projects without learning and cognition

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