h1

Patterns: Part 2, pedagogic classification attempt

January 9, 2007

After going through a number of pattern collections
see “Patterns of interaction, feedback, hypermedia, course and web2.0”
i am now here with the idea of pedagogically sorting these patterns to support our ideology for the database for e-learning patterns. If this was possible to accomplish, step two would be creating specific tool-related activity patterns for LMS-based, LMS and web 2.0 distributed, and purely web 2.0 based learning systems.

The elements of this pattern collection are based on the Activity theory: activity consists
of goal-based actions and each action is formed of goal-based or automatized operations.
Lecture
Presentation
Exercise
Tutorial
Seminar
Workshop
Problem
Simulation
Design
Support
Test
Portfolio

Level II: Actions
Actions are goal-driven sequences that maybe be reused in many different activities.
Present
Search
Demonstrate
Ask
Feedback
Predict
Plan
Observe
Inquire
Create
Regulate
Analyze
Monitore
Assess, evaluate
Summarize
Present an outcome

Level III: operations
Operations may be manipulative or communicative. Some operations aim to create meanings. Some operations aim to regulate.
OPERATIONS:
Outline
Define, describe, explain
Compare
Relate
Transfer
Justify, argument, reason
Search (by hyperlinks, by search, by tagging)
Aggregate (=assemble RSS, etc.)
Dissemble
Publish, release
Record
Reorganise
Delete
Compose, construct
Connect
Disconnect
Run
Execute
Model
Illustrate, visualize
Direct order
Indirect order, intention, guideline
Request for repair, prompting, hinting
Request for confirmation
Follow, attend, (listen, watch, view), Observe
Accept
Partial accept, pumping information
Adopt
Reject, negative feedback, conform, defend
Displace, splicing
Hypothesis, guess
Classify, categorize
Infer, explain
Generalize
Summarize

List of operations will be published later, as this article aims to distribute the existing pattern descriptions by using this pedagogy-driven framework.

The relationship with tools, artifacts and subjects takes place at operation level.

———————————————————————————————–
The following list of pattern names are included in the order of appearance in the Pattern collection part 1.
https://tihane.wordpress.com/2007/01/08/patterns-of-
interaction-hypermedia-and-web20/

Activity pattern types:
1. Assembling the learning environment
1.1.Assemble tools
*Tool Box
*Client-Server-Negotiation (CSN) Pattern
*Simple Search Interface
*Selectable Search Engine
*Process Feed-Back
*Navigational Context
*Information-Interaction Coupling
*Info-Interaction Decoupling
*Information on Demand
*Here I am
*Behaviour Anticipation
*Advising
*PUBLIC AND PRIVATE REGIONS
*PRIVATE REGION FOR WORK IN PROGRESS
*INTEGRATE EMAIL
*Software Above the Level of a Single Device

1.2.Assemble artifacts and content
*Artefact as an audit trail
*Multiple representations of information
*Public artefact
*Spiral
*Lay of the Land
*Structured Answer
*Set-Based Navigation
*Selectable Search Space
*Selectable Keywords
*Opportunistic Linking
*News
*Navigational Context
*Information Factoring
*Index Navigation
*Active Reference
*Guided Tour
*Complex Entity
*Collection Center
*Behavioral Grouping
*INFORMATION AS COMMON PROPERTY
*INFORMATION “IN ONE PLACE”
*‘MAKE PUBLIC’ CONTROL
*VIEWS AS INFORMATION FILTERS
*SEAMLESS ACCESS
*SHARE RESOURCES
*KEYWORD SELECTOR
*Some Rights Reserved

1.3. Build in the activity patterns
*Toy Box
*STUDENTS DECIDE
*POSTING EQUALS PARTICIPATION
*Select by Crowd over Editor
*Honest voice over Corporate Speak
*Participation over Publishing
*Community over Product
*Cooperate, Don’t Control
*The Long Tail
*Users Add Value
*Network Effects by Default
*GROUPS WORK

2. Building the learning community
2.1.Establishing connections
*Working with interruptions
*COHERE A COMMUNITY

2.2.Getting to know
*Doing a walkabout

2.3.Social communication
*Reception(ist) as a hub ??

2.4. Grouping
*Collaboration in small groups
*Team Mixup
*STUDY GROUPS
*TEACHER SELECTS TEAMS

3. Generating the meaning- and action space
3.1. Program, outline, overview
*Lay of the Land

3.2. Lecture
*Build and Maintain Confidence
*Abstraction Gravity
*Different Approaches
*One Concept Several Implementations
*Solution Before Abstraction
*Consistent Metaphor
*EXPERIENCING IN THE TINY, SMALL AND LARGE
*SEE BEFORE HEAR
*EXPOSE THE PROCESS
*Physical Analogy
*Linking Old to New
*REAL WORLD EXPERIENCE
*EXPAND THE KNOWN WORLD
*BASE-and-Supplementary-Languages in Lectures (BSLL) Pattern

3.3.Presentation
*Lay of the Land
*Larger Than Life
*SEE BEFORE HEAR
*SHOT GUN SEMINAR

3.4.Exercise
*Try it Yourself
*DIFFERENT EXERCISE LEVELS
*PREFER WRITING
*In-Line Exercises (ILE) Pattern

3.5.Tutorial
*Self Test
*Mock Exam
*BUILT-IN FAILURE

3.6.Seminar
*SHOT GUN SEMINAR
*Team Teaching Pattern
*LEARN FROM EACH OTHER

3.7.Workshop
*Round Robin
*Group Card Sorting Pattern
*CRITIQUE
*Brainstorming pattern

3.8.Problem
*Build and Maintain Confidence
*THREE BEARS
*MISSION IMPOSSIBLE
*Reflection
*REAL WORLD EXPERIENCE
*Project Reuse Pattern (Reuse) Pattern

3.9.Simulation
*Role Play
*WAR GAME

3.10.Design, program
*Embrace Correction
*Lay of the Land
*Fixer Upper
*Larger Than Life
*Student Design Sprint
*Mistake
*Test tube
*Fill in the Blanks
*THREE BEARS
*ADOPT-AN-ARTIFACT
*Design-Implement-Redesign-Reimplement (DIRR) Pattern
*Design-Do-Redo-Redo (DDRR) Pattern
*Programming in the Tiny, Small, Large (TSL) Pattern
*Model and Implement Pattern
*Class Concept Map Pattern
*Model Transformation (MT) Pattern

3.11.Support
*Assistance through experience
*ACTIVE STUDENT

3.12.Test
*Kind of Exam
*Mock Exam
*Fair Grading
*Key Ideas Dominate Grading
*One Grade For All
*Fair Team Grading
*Peer Grading
*Fair Project Grading

3.13.Portfolio
*Embrace Correction
*Student Online Portfolios
*Grade it again Sam
*One Grade For All (if group portfolio)
*Fair Team Grading
*Fair Project Grading

Level II: actions (as small patterns)

1. Present
*Abstraction Gravity
*Build and Maintain Confidence
*Different Approaches
*One Concept Several Implementations
*Consistent Metaphor
*EXPERIENCING IN THE TINY, SMALL AND LARGE
*Linking Old to New
*REAL WORLD EXPERIENCE
*EXPAND THE KNOWN WORLD
*BASE-and-Supplementary-Languages in Lectures (BSLL) Pattern

2. Search
*Analyse Organise Synthesize
Analyse:
* Identify
* Describe and represent
* Generalise
Organize:
* Classify and index
* Store
* Search
* Retrieve
Synthesize:
* Select
* Adapt
* Integrate

3. Demonstrate
*Solution Before Abstraction
*Lay of the Land
*SEE BEFORE HEAR
*EXPOSE THE PROCESS
*Physical Analogy
*Big Picture on a Small Scale (BPSS) Pattern

4. Ask
*HONOR QUESTIONS

5. Feedback
*First Feedback
*Positive Feedback First
*Differentiated Feedback
*Early Warning
*Peer Feedback
*Acquire Participants’ Feedback
*Anonymous Feedback
*Structured Answer
*Process Feed-Back

6. Predict
*Round Robin
*Brainstorming

7. Plan
*Round Robin
*Brainstorming

8. Observe, watch, listen
*SEE BEFORE HEAR
*Audio Object Analogies Pattern

9.Inquire
*Explore for Yourself
*THREE BEARS
*MISSION IMPOSSIBLE
*Reflection
*REAL WORLD EXPERIENCE

10. Create
*Round Robin
*Embrace Correction
*Lay of the Land
*Fixer Upper
*Larger Than Life
*Student Design Sprint
*Mistake
*Test tube
*Fill in the Blanks
*THREE BEARS
*ADOPT-AN-ARTIFACT
*Design-Implement-Redesign-Reimplement (DIRR) Pattern
*Design-Do-Redo-Redo (DDRR) Pattern
*Model and Implement Pattern
*Class Concept Map Pattern

11. Regulate
*Overlapping responsibilities
*Reduce Risk
*INVISIBLE TEACHER
*Responsibility Driven Class Development Pattern
*POST MISSION CRITICAL INFORMATION
*EMAIL ALERTS
*EMAIL HYPERLINK
*POST LATEST FIRST
*ASSIST POSTING

12. Analyze
*CRITIQUE
*Analyse:Identify, Describe and represent, Generalise

13. Monitor
*Acquire Participants’ Feedback
*Reduce Risk

14. Assess, evaluate
*Gold Star
*Kind of Exam
*Mock Exam
*Fair Grading
*Key Ideas Dominate Grading
*Grade it again Sam
*CRITIQUE
*Peer Review and Corrective Maintenance (PRCM)
*Assigning and Grading (short) Team Projects Pattern

15. Summarize
*Round Robin

16. Present as an outcome
*Explore for Yourself
*Preparation, Industrial Presentation and Roundtable (PIPR)

———————————————————-
Some of the activity patterns have the nature of being more complex, consisting of several patterns – they may be called workflows?

*Design-Implement-Redesign-Reimplement (DIRR) Pattern
*Design-Do-Redo-Redo (DDRR) Pattern
*Reading, Critique, Lecture, Activity, Presentation with discussion (RCLAP)
*Lecture-Examples-Activity-Student Presentation-Evaluation
*Explore-Present-Interact-Critique (EPIC) Pattern
*Preparation, Industrial Presentation and Roundtable (PIPR)
*Discussion-Activity-Review-Lab-Review Pattern
*Gagne’-Ausbel Pattern of Lecture (GAP) Pattern
*Simulation Game Workshop Pattern
*Model and Implement Pattern
*Concept, Glossary, Problem, Analyze, Discuss, Design (CoG-PADD) Pattern
*Simple and Complete Patterns Step by Step
*Academic To Industrial Project Link (LINK) Pattern

—————————————————————-

How to evaluate this cateogrization?
First it seemed to work at some extent of sorting all described patterns under certain labels.
There seemed to be some overlap of some labels in the activity list and action list (e.g. creation/design; test/assess, evaluate).
Some actions are not well described by patterns.
It was difficult to find places for the patterns that are describing phenomena (like the o’Reilly web 2.0 patterns) and more easy to categorise process patterns.
The question is, whether to add the action named assignment – if yes, several activities are its subgroups.
Second question is, do we need a separate collaboration activity category.
At present many collaborative aspects are distributed between other activities.

I believe after sorting the patterns under each activity, the system gets clearer, but definitely not completely covering all the pedagogical activities.

In general there seem to be difference in process patterns (describing how to do e.g. Cooperate, Don’t Control; Round Robin), sturucture patterns (describing where to do e.g. Software Above the Level of a Single Device, Public and private regions) and maybe even the ideology patterns?? (why to do? e.g. Some Rights Reserved, Information as a common property).

To conclude, this sorting of existing patterns was to give us overview of:
activity patterns that involve activities (learning designs?)
process descriptions that are applicable in case of certain activities (learning strategies?)

Advertisements

10 comments

  1. web-design patterns
    http://www.welie.com/patterns/index.html


  2. Designing interfaces patterns
    http://designinginterfaces.com/


  3. User-interface design patterns
    http://www.cs.helsinki.fi/u/salaakso/patterns/


  4. Design patterns
    http://home.earthlink.net/~huston2/dp/patterns.html


  5. web 2.0 a pattern library
    http://www.webmonkey.com/06/12/index4a.html


  6. web 2.0 patterns
    http://www.eaipatterns.com/ramblings/45_web20.html


  7. workflow patterns
    http://is.tm.tue.nl/research/patterns/


  8. Patterns for personal workflow
    http://www.rdrop.com/~half/Creations/Writings/Web.patterns/index.html


  9. Tag patterns
    http://www.tagpatterns.com/



Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: