
Archive for the ‘activity theory’ Category


Multi perspective view to affordances of tools
June 5, 2008Today at master defences commission i played a bit with my data collected from students’ course.
Here is the demo tool to play with your dataset:
http://kerg.tlu.ee/demos/multi-perspective-exploration
The formation of learning spaces happens through the social definition of several learning and teaching related environmental gradients that define the niche as the multidimensional space. In general, any gradient is a peak of the fitness landscape of one environmental characteristic, which can be visualized in two-dimensional space as a graph with certain skewness and width, determining the ecological amplitude. The shape of the fitness graph for certain characteristic can be plotted through the abundance of certain specimen benefitting of this characteristic. Each niche gradient defines one dimension of the space. Any learning and teaching gradient is determined as a characteristic that learners and teachers as creative knowledge constructing organisms perceive and actualize as useful for their activities and wellbeing individually or in groups. These niches gradients that make up learning and teaching spaces may be ecologically named learning affordances of the space – they are defined mutually in interaction both by the learner and the surrounding system.
Niche gradients emerge in the course of the embodied simulation processes of several individuals. Both the environmental cues and activity traces from surrounding environment, as well as, learner’s embodied knowledge involving the use of this environment in action, would trigger the actualization of certain learning affordances.
The activity system model provides a meaningful framework for describing the components of the surrounding environment where the learners and teachers are embodied during their activities. These involve individuals with certain objectives aiming to work together and defining certain rules and roles within their community when using tools and artifacts as mediators of their actions. Hence, the learning affordance descriptions involve the learning action verbs, people who are involved in action, and mediators of actions (various tools, services and artifacts). Any individual conceptualizes learning affordances personally, but the range of similar learning affordance conceptualizations may be clustered into more general affordance groups eg. pulling social awareness information or searching artifacts by social filtering etc.
Since in the learning design models the choice of the software tools plays an important role, niches may be defined by the frequency each learning affordance is perceived useful when making use of the certain tool.
The most useful affordances of each tool are demonstrated at upper right corner.
Here are the affordances of blog and wiki.
Affordances of social bookmarks and google search engine
Affordances of chat and aggregator

Ecological aspects for learning theory of new Digital Age
March 25, 2008Recently, the widespread public use of social software has triggered for the need to theoretically ground the learning phenomena in this new environment.
Siemens (2005) has suggested Connectivism as the learning theory for new Digital Age. Connectivism focuses on how information, situated externally from people in the web, and creating meanings publicly in social software environments, aids through connective processes the new creative learning- and knowledge-building cultures.
Besides information-centred view to learning, what Connectivism carries, the other view should explain how learning is triggered by the involvement into the activities or by the observation of the activities of other individuals and groups. This view suggests that embodied cognition could be also considered as part of our knowledge.
Thus, while modelling the learning theories the new social software environments call for, an activity centred view to learning would be of same importance as the information-centred view, and should be theoretically entwined with the latter.
In order to extract the new principles of learning, while considering the activities that are part of the digital culture in social software environments, the web of social software tools with its inhabitants as an evolving and ecological environment must be described. The interrelations between individuals, and the real and virtual places they adopt for themselves in the process of manifesting their ideas, and engaging themselves into various learning activities in self-directed manner should be theoretically explained. This new ecological perspective to learning in social software environments can reside on the ideas of Gibson‘s and his followers approach to ecological psychology, elaborated approach of Engeström’s Activity Theory, rising theory of embodied cognition, but also on the Lotman’s school of cultural semiotics.
Some aspects to be considered and elaborated:
It is generally accepted that learning and tools used by certain culture from one side, and individuals of this culture and their learning and tool-using habits from another side, are influencing and shaping each other mutually (see Vygotsky, 1979). By definition the more social software tools are used, the better they become adjusted to the cultural habits of their users. The more user-defined interrelations between the meanings exist and can be activated by certain social-software specific microformats, the better the systems get for social retrieval of information. The more users‘ activities in social environments are externally marked by the users, for example with machine-readable formats describing people, the links between them and the things they create and do (FOAF), the better the access to the activity-related information and people becomes. The positive side effect of it is also, that the systems obtain new qualities for monitoring and getting awareness, that would open the gateway to the otherwise non-traceble communities in which the members are not personally related into social networks through shared activities. They may or may not have an awareness of each other, but they share similar meanings or perform same type of activities. Access to such people in new environments is potentially opening a multi-dimensional place where individuals can learn from each other or where shared group activities can be initiated for learning purposes. The more people get involved into the similar activities while evoking for themselves certain functions the social tools offer, the stronger the pressure gets of developing the systems towards facilitating this activity, and the more this activity becomes part of the learning culture in this environment.
This presumes the ecological relationships between people and their objectives for action in certain learning environments, and the personally differentiated perception of meanings and tools in their surrounding environments which would all-together dynamically shape the social software environments as places for learning. In particular, the focus is on how social software systems become accommodated with their users through evoking different affordances in the environment, discussing the multi-dimensionality and dynamicity of such places, and explaining how creativity and active participation are triggered in these places ecologically through different types of interactions.
The inhabitants of social web are characterised as distributed selves between different real and virtual social spaces. They express their identity as part of indistinct activity patterns, involving different social tools and different people. They influence social environments by virally spreading ideas that weave people and social places into invisible meaning dimensions. They leave activity traces as cultural prompts for new similar activities within certain dimension of the environment. The personal meaning-space and activity-space may be or may not be transcendent for the other individual learners in the web if the learner is distributing one‘s self between different social software tools.
The awareness of different dimensions of the social web as places for creative learning is obtained by perceiving the other inhabitants of social web as similarly distributed wholes. Tracing the meaning-spaces and activity patterns of other people twined between the distributed real and virtual places they inhabit, the dimensions of social space become unfolded and usable for our own self-directed learning.
Two aspects here are important. The meaning centred aspect suggests to use distributed self to be aware of more communities and their meaning spaces, and to create conditions for transferring information from one conceptual dimension to another. This precondition for cross-border meaning-building activities has been focused both in cultural semiotics as well as in the theory of Connectivism. Weaving one’s own coherent meaning web on top of such connections in distributed places is part of learning practices individuals do in social web to propagate their own self. Second aspect is finding people to learn together with. To be involved in the similar activities, similar spaces need to be used for interaction. The activities the members of such lose communities get engaged with, do not necessarily have to be centrally coordinated, but rather may emerge and exist as social patterns.
Learning through meaning building, and learning from participating in socially shared activities can be explained all together as part of emergent hybrid ecologies. The architecture of such environments interrelates various meaning dimensions, activity dimensions, and the distributed selves. By distributed self people can access different dimensions, propagate their meanings and activities into these dimensions, and use crossing borders of different dimensions for creative knowledge-building, as well as, for embodying and embedding cultural practices of new social web.

Socio-cultural and ecological explanations to self-reflection
February 10, 2008I was reading this sunday morning the chapter from the Cambridge Handbook of Sociocultural Psychology (2007) by (eds.) Jaan Valsiner and Alberto Rosa:
Social basis of self-reflection
by Alex Gillespie
pp.678-691
Since i have been thinking in terms of inter-subjectivity, activity theory and cultural semiotics earlier, while now my understanding has more and more shifted towards the embodied cognition and hybrid ecology ideas, i tried to see where my standing-point is and where it differs from socio-cultural ideas.
It seems to me that the basic idea in this chapter is recognizing that signs (but then also tools, since both are mediators of action what person needs to realize his objectives in an environment?) are created during culturally constrained actions as multi-perspective and inter-subjective representations, including both the actor’s and the observer’s experiences of that action.
Gillespie suggests that in different social acts we will get experiences of the both sides of the act in lifetime (learner/teacher, giving/receiving), so we can activate these perspectives simultaneously when the we need to create/activate a mediator (sign, tool) to carry out any act.
The re-using of the signs means activating these embodied experiences and switching between these multiple perspectives when using certain sign either alone or with the others in interaction.
In Gillespie’s elaboration i can see direct relations with embodied cognition and mirror-matching theories: these theories assume that we need to experience something, embody it, and only then we can observe others doing it so that it might reactivate our similar neural processes. But embodied cognition has not dealt with this constant activation of different experiences simultaneously - my own perspective as an actor, and the other’s perspective as an observer of that action.
Secondly, in embodied cognition the representational mediation, the processing of signs that represent something is excluded, and the observation, hearing or reading can directly activate sensory-motor paths that make as feel and act.
Following Gillespie, and relating it how i understand these issues, in case of conscious self-reflective activities we might simultaneously activate several previously embodied affordances of the environment (extracted dimensionalities) to do something what we wish to do (eg. my experience of learning and also my experience of teaching), then we are running these sensory-motor activations in parallel/simultaneously/one-by-one that means as a result that we sometimes suppress some affordances in the environment that we initially perceived as coupling with our anticipated affordances for doing some actions.
Rupture and the use of internalized actions as part of self-reflection in this case are the constraints we put to the anticipated affordances of actions internally before even trying to carry them out. Can it be like conscious hindering certain sensory-motor neural activation patterns as part of our decision-making of what act to perform?
Mirroring from others and the social conflict are the constraints emerging from the environment as the response to find/make use our anticipated affordances of action. It means we consciously accommodate our sensory-motor activation paths ecologically, searching in other people, in the environment for coupling affordances of our anticipated affordances for action and hindering those sensory-motor activation paths that do not find the match to become activated.
These are some ideas what i got reading the following parts from the Gillespie’s article:
Self-reflection can be defined as temporary phenomenological experience in which self becomes an object to oneself.
People use semiotic mediators, or signs by which they pick out certain affective experiences or situations, thus distancing themselves from both self and immediate situation. These signs are combined into complex semiotic systems (representations, discourses, cultural artifacts, symbolic resources), that provide even greater liberation from the immediate situation.
Such distance enables self to act upon self and the situation.
Four socio-cultural theories of the origin of self-reflection:
1. Rupture theories of self-reflection posit that self-reflection arises when one’s path of action becomes blocked or when one faces a decision of some sort.
Peirce: A problematic situation. a small irritation or rupture stimulates reflective thought (1978/1998).
Dewey (1896): in ruptured situations the object becomes subjective because the actor has two or more responses toward the object, and the self-reflection arises.
However, from Pavlov’s experiments it is shown that contradictory responses can co-exist without leading to self-reflection.According to Piaget (1970) the problem situation forces the child to abstract and recognize his/her developing schemas when these schemas lead to unfulfilled expectations.
It was not clear from this explanation, why semiotic mediators must be stimulated.
2. Mirror theories of self-reflection suggest that the defining feature in self-reflection is the presence of an other.
The other perceives more about self-reflection than self can perceive.
The reflective distance from self which self-reflection entails first exist in the mind of other. This can be fed back to self by other, such that self can learn self from the perspective of other (Bakhtin 1923/1990).
Other provides feedback to the self same as mirror provides feedback about our appearance that we cannot perceive unaided.The society can be a mirror as well, leading to self-reflection (Cooley, 1902). According to him, self is a social product formed out of our appearance to the other person, the imagination of his judgement of that appearance, and some sort of self-feeling such as pride or mortification.
Cooly always related self-reflection with judgements leading to emotions such as pride, shame, guilt etc.Questions: How does self take the perspective of the other? Is other a passive mirror, neutrally reflecting back to self?
3. Conflict theories of self-reflection suggest that self-reflection arises through social struggle.
Hegel: self-consciousness arises through gaining recognition from an other who is not inferior to self. Self and other treat each other as physical objects, and thus deny any recognition to each other. Due to this denial they enter into a struggle, the outcome of which is the relation of domination and subordination, that is master-slave relation. The slave can get recognition from the master but not vice versa. Slave struggles for recognition, developing new skills and competences. Self-onsciousness arises from struggling for recognition.
Psaltis & Duveen: Explicit recognition of new acquired knowledge by other and self is needed for durable cognitive development through interaction - the interaction needs to provide mutual self-reflection.
Sigel’s (2002) Psychological Distancing Theory asserts that discrepancies introduced by utterances of others can put a cognitive demand on the child which can in turn lead to representational work and thus distancing.
Activity Theory (Engeström, 1987) assumes that problematic situation includes problems introduced by the perspective of others. Participants within an activity system prompt each other to reflect upon the conditions and rules of their ongoing interaction. Thus contradictions between different counterparts of an activity system lead to reflection.
Social representation theory (Duveen) emphasizes that there are contradictions in the bodies of knowledge that is circulated in modern societies. Bauer and Gaskell (1999) suggest that people become of aware of the representations at the points at which they overlap or contradict each other. This coexistence of multiple forms of knowledge in the society can lead to self-reflection.
Similarly to rupture theories, it is not clear through which semiotic processes self-reflection arises.
4. Internalization theories of self-reflection posit that thought is a self-reflective internal dialogue with absent others, between their internalized perspectives.
Self-reflection arises through internalizing the perspectives that the other has upon self, followed by self taking the perspectives of other upon self.
Vygotsky (1997) emphasized that the process of internalization is a process of transformation rather than simple transmission. Signs are first used to mediate the behaviours of others, and later used to talk about self, reflect upon self, and mediate the behaviour of self.
Mead and Vygotsky conceive the sign (or significant symbol) as comprising two perspectives - the actor perspective and the observer perspective.
On one hand, there is the embodied actor perspective (the response) to some object (the child reaches hand to point to an object she wants to get). On the other hand, there is the distance introduced by the observer perspective of the other on the action (mother sees the grasping gesture indicating desire to get the object). The grasping becomes pointing when the child uses both of these perspectives.
Thus the sign (significant symbol) is fundamentally inter-subjective: it evolves both actor and observer perspectives in both self and other.
Questions: if the sign is composite of the perspective of self and other, how does this composite form, how are these two perspectives brought together.
Gillespie (2005) now starts to generate his own theory. He relies on the Mead’s theory of the social act suggesting that people move amongst the positions with a relatively stable social/institutional structure (host/guest, buyer/seller).
Each social act pairs (eg. giving/receiving, teaching/learning) entails reciprocal actor and observer positions and perspectives which mots people have enacted. They have previously been in these social positions of the other. Thus we are able to take these perspectives in each social act. The self becomes dialogical, containing multiple social perspectives for each act.
The social act is the institution that first provides individuals with roughly equivalent actor and observer experiences, and second, integrates these perspectives within the minds of individuals. When both actor and observer perspectives are evoked within a significant symbol (or sign) /like in gesture/, then there is a self-reflection, because self is both self and other simultaneously.
Gillespie calls self-reflection triggered by an actor perspective self-mediation and the self-reflection triggered by an observer perspective on an actor short-circuiting.
Gillespie assumes that different socio-cultural theories of self-reflection are not in opposition, but rather theorize different proximal paths leading towards self-reflection.
The magic of social act is that it integrates the actor and the observer experiences or perspectives into the formation of signs enabling higher level of semiotic mediation. Conceiving of the sign as this integration of perspectives elucidates the logic of self-reflection.
Whenever one uses the sign it can carry self from one perspective to another continuously.
Introducing the concept of sign (significant symbol) as a complex semiotic system entails abandoning the assumption that complex semiotic systems mirror the world. Instead, it conceptualizes these semiotic systems as architectures of inter-subjectivity, which enable translations between actor and observer perspectives within a social act.Any narrative is not just a narrative that is analogical to self’s own experience, it is an inter-subjective structure that enables translations between actor and observer perspectives. Partially integrated actor and observer perspectives are the pre-condition for self-reflection. Rupture, feedback, and social conflict can cause self-reflection because of a pre-ecxisting and only partially integrated architecture of inter-subjectivity.

The illusion of Mediationism
January 23, 2008To do something, what i wanted to do for a long time, i read the chapter claiming that mediationism is used like a miracle-tool in different theories. Why i was so hopeful - because there are approaches that deny the perceptional and representational way of making the world meaningful. For example, there is a theory of embodied cognition, where the processing of representations is not needed but they claim that persons directly activate the sensory-motor action paths in brain when being imposed to the sensory-motor action potentialities or affordances in the environment.
The Windowless Room:’Mediationism’ and how to get over it
by Alan Costall
pp. 109-123
From Cambridge Handbook of Sociocultural Psychology
Eds. J. Valsiner & A.Rosa
2007
The book is standing on my table for a while, but the only chapter i have managed to take a look is the intriguing one by Alan Costall. I never saw such a lecture-style in a handbook!
His beautiful saying is: ‘making a fetish of mediation’. He describes several approaches how mediationism is used.
He uses the metaphor of windowless room to describe the mediationism. We find us over and over again in a room without windows, with pictures hanging on the walls, which depict other windowless rooms.
His conclusion is that there are so many ways of getting into this windowless room.
He does not want to suggest direct theory of perception or action, but wants to indicate that mediationism seems like a barrier between us and the world.
Within cognitive psychology mediationism has taken the form of representationalism.
Cognition has long been defined in terms of representations.
To deal with situated actions, representationalism gets into trouble because in different contexts the different representations become the second order representations that also involve contexts.
The meaning of representations is obtained when they are mapped onto the world.
It is believed we need to run internal representations to bridge the gap between the perceiver and the real world.According to the social cognition approach we can only know about other people in an indirect way. Persons’ internal states cannot be observed directly and must be inferred from different cues.
Knowing as a representation or correspondence: knowing is viewing from outside, true knowing is theoretical not practical. Cognitive theory continues to identify knowing with practices of abstraction, such as classification, computing, calculation, logical inference. Our ability to interact approprately with objects depends on the capacity, fundamental of human beings, for categorizing objects and storing information about them, thus forming concepts, and on the capacity to associate concepts with names.
All apprehension of objective reality is mediated through subjective existence, ideas forever interpose themselves between the knower and the, objects which he would know.
In cultural psychology the representations are primary, they are situated in social practices rather than in mental models. But what then do these representations re-present?
In social constructivism the realm of socially constructed imposes itself between us and nature and through which we cannot reach the world itself.
For constructivists it is not material world itself what conveys meanings, but the language system or whatever system we are using to represent concepts. Social actors use conceptual systems of their culture and the linguistic and other representational systems to construct meanings and make the world meaningful and to communicate world meaningfully to others. Culture is about shared meanings. Meanings can be shared through our common access to language. Culture emerges from nature as the symbolic representation of the latter.
He suggest that we need to find a place in our theories for the existence of both meaning and mediation before and beyond the realm of representations and symbols, and take their materiality much more seriously. Mediation is taking place in the world and is changing the world, constituting objects not constituted before.

Interpreting hybrid ecology in augmented reality
January 20, 2008A draft of my major ideas.
Background theory
Concepts: embodiment, neural representations of sensory-motor actions, action potentialities, affordances, anticipated goals, action, mediation, coupling, tool, hybrid ecology
The basic ideas in Activity theory (Leontjev, 1975) relate ‘people who want to reach some goals’ with their ‘mediating tools for realising activities’ necessary to ‘reach the goal’. Mediating tools can be cognitive (eg. language, gestures, content of narrative artifacts or pictures etc.) or material artifacts (tools, objects etc.).
Discoveries in cognitive and neuroscience about the functioning of mirror-neuron systems (Gallese et al., 1996), claim, that cognition is embodied through grounding knowledge directly in sensory-motor experiences without the mediation of symbolic representations (Pecher & Zwaan, 2005).
From observation of others and the environment (Rizzolatti et al., 2001), from listening narratives (Rizzolatti & Arbib, 1998; Iaccoboni, 2005) or from reading narratives (Scorolli & Borghi, 2007) and looking everyday images of objects or works of art (Gallese & Freedberg, 2007) we perceptually activate certain multi-modal action-potentialites to mediate our purposeful and goal-directed actions (see Gallese & Lakoff, 2005). These embodied dimensions are activations of neural representations located in sensory-motor areas in brain.
Hommel (2003) assumes that action control to all behavioral acts is ecologically delegated to the environment - when planning actions in terms of anticipated goals, the sensory-motor assemblies needed to reach the goal are simultaneously selectively activated in the environment, and bind together into a coherent whole that serves as an action-plan, facilitating the execution of the goal-directed actions through the interaction between the environment and its embodied sensory-motor activations.
My understanding of affordances sees them as the emergent constraints in the activity system dependent of various system components and interactions. I interpret them as action potentialities. However, affordances can also be potentially embedded into mediating tools due to cultural use of language or due to culturally defined activity potentials objectified in artifacts and tools.
Our hybrid nature
Hybrid ecology binds together into one inseparable whole the subjects aiming to do something, the surrounding environment with its objects, and the mediating tools of their action. In this view all external entities of the person can be considered as an environment (eg. living and nonliving things and their causal and structural interrelations).
In this symbiosis we can see that in any activity there is no clear and distinct border between subject and the environment. The mediation between the personal (internal) and environment (external) is a dynamic two way process of embodiment of environment’s dimensions, and expressing the embodied in the environment.
Any action can be taken only on the basis of embodied dimensions of the environment.
Environment becomes a place for action if we accommodate it with our tools, if we embed part of our embodied sensory-motor experiences to the external environment and if we reuse it constantly matching our internal embodied sensory-motor action potentialities and action potentialities that couple with it around us.
Extending and accommodating ourselves to the environment
To be purposely navigating and acting in the environment, persons need to embody part of the environment in order to toolisize it, and start using it for their action. This is not necessarily a conscious and goal-driven process. Also the environment with its culturally defined action potentialities in relation to persons’ previously embodied action-potentials and emotions can evoke certain goals for action. In such case certain aspects of the environment may be extended above the others to the range of the persons’ perception.
People can also toolisize the environment by externalizing their internal imaginations, emotions and sensory-motor action patterns to the environment as objects for use for themselves and the others.In a way it can be seen as making the environment as part of their symbiotic being where they can find and use the common sensory-motor action potentialities over and over again.
Toolization is not necessarily merely a process of symbolizing meanings. If toolization of the environment is done by language, or making narrative or visual artifacts it is done by using symbols as carriers of sensory-motor action potentialities. But toolization is also direct activity carried out in the environment, when the objects of the environment and some perspectives of the environment are actualized to express and carry out goals-directed action plan, which has sensory-motor neural correlates.
Creating new tools
Our usual acting in the personally accommodated environment is based on the preferred perception of affordances that match with our sensory-motor action correlates of previously embodied emotions and actions. Basically we repeat ourselves to feel safe in the environment. We actualize the affordances that we define for ourselves as the members of certain culture, those that enable us to take active part in this culture.
However, some of the affordances, that are very distinct from the usual affordances, may also be perceived and may start intruding the activation of embodied sensory-motor paths. These affordances can be viewed as the noise to be ignored or noise to be considered.
Some of the noise we try to ignore, telling to ourselves that it is the similar affordance to some other usual affordance. Similar affordances are coupled with the previously anticipated sensory-motor action potentialities.
Some of the noise we perceive as analogical affordances. Analogy is accepting the difference in nature but making the relation on the basis of some features. In this case partial coupling of anticipated affordances with the actualized affordances happens, which may activate only part of the previously embodied sensory-motor neural correlates or even some new ones.
Looking for the noise to activate different sensory-motor experiences is an important aspect of our creativity. Looking for the noise may lead us toolizising the environment for us differently. We basically create new tools to accommodate ourselves into the environment with our usual goal-directed plans. Or, the creation of these new embodiments from the environment would lead us to the totally new set of goal-directed action plans. We shift from one set of anticipated affordances we are looking for in the environment to another set.
Tools we create from tools left to the environment
Lev Manovitch has pointed out to some trends of tool designs in modern environment.
Manovitch deals with ‘interfaces’ enclused to ‘objects’. There is a new trend in design: disappearance of technological objects as such, which become integrated into our spaces. In such cases the previous culturally accommodated tool or artifact and the previously culturally accommodated technological interface may together start triggering different potential affordances for action.
The action potentials technology offers through ‘interfaces’, and the action potentials that the objects had in another previous culture, can be contraversial and may cause certain “battles” between what action to carry out, evoking the necessity for internal grounding between the different sets of affordances. This would result in not using these new devices most effectively as planned by the designers and visioners of new technology, because we would be triggered simultaneously by the affordances evoked by two different cultures.
Basically what we need, is immersion of cultures, becoming these new ‘immersive technology generations’ and we will no more distinguish the potential affordances the objects evoke as old and new activity potentials. Rather we will shift out internal immersed and augmented intentions into the environment activating combined affordances.
Do we need new designs to obtain the new culture or would the new culture emerge in using currently not ideally integrated technologically enriched objects and augmented reality? If so we will just start evoking different affordances in this environment and the design and immersion of old and new should not necessarily be melted to each other organically, we would do it by ourselves, with our perception and imagination.
In this case we can act in the current environment we are used to, but we can see, if we want so, in this environment also this virtual, technologically added space - we will get hybrid, augmented or ecologically defined environment for totally new activities, where we can go or not go depending our intentions.
Manovitch assumed that another trend in design is that tools are vanishing and becoming into seamless interfaces. It seems that in interaction with new technological and hybrid tools affordances of the activity-side become stronger and stronger perceived, while the affordances of the previously recognized tool or artifact sides, where interface is embedded, are decreasing in the perception of the user.
In the PhD thesis of Elza Dunkels “Bridging the Distance: Children’s strategies on the Internet” (2007) she conducted online interviews in chatroom to ask about how children perceive the Internet environment. She wrote: From 8000 words in the interviews kids actually mentioned the word computed 19 times, and only at 2 occasions this was initiated by the child. Communication and fun themes, rather the use of technology per se prevailed.Kids totally forgot that technology is there as a mediation tool of their action goals!
To interpret these results, it seems that the actualized affordances of Internet seemed not to depend of the objects, computers, technology with its functionalities and limitations, but instead these ‘information age immersed kids’ had real life and very warm and alive activity goals and thus they perceived in the technology environment other affordances than the grownups from earlier generations. Kids actualized for themselves the ‘communication and interaction affordances’ and did not consciously actualize the affordances of the technology as something that mediates their actions.
Hybrid beings interact
Interesting perspective emerges if the person, who externalized the embodied sensory-motor action potentialites (basically their tools as mediation devices) for themselves to the environment, is viewed from aside by another person. For the other person two versions of the environment may appear.
One is where he can see the other subject together with its mediation devices. The studies of embodied cognition indicate that it is highly likely to embody and directly activate the sensory-motor patterns they view the others doing in the environment - thus what is happening is the culturally defined selective embodiment of the action-potentialities (tools they make from the environment to use it)of the others. Evolutionary, this can be viewed as some kind of reuse or optimization strategy, getting the same result without using the energy what was initially used on creating the initial interrelation between the person and the natural environment.
Vyas and Dix (2007) suggest that sets of affordances exits at the level of person, group/community and culture, and that the interactions between these affordances may influence each other.
Second is if only these man-made objects (various cultural tools eg. texts, patterns, images, artcrafts etc.) and other type of traces of their activity are left to the natural environment, but their initial originators have left the scene. Now, it is the question of culture to couple the previously experienced sensory-motor action potentialities with those that are recognized in the environment. It is highly likely that this kind of embodiment and toolization of the environment for purposeful action is always partial or even completely transforming the initial action-potentialities of the tools.
The notion of meanings in activity-centered view to hybrid ecology needs to be elaborated. Meaning is the result of embodiment of environmental entities partially as sensory-motor action potentialities. Meaning-making is a more or less conscious search of action-potentialities in the environment that can be coupled with previously embodied ones in the process of making them mediating tools. What is meaning making for an individual in these situations when he/she can see only the environment toolisized by someone else?
First is, when does the person notice that the environment is actually toolisized - perhaps this is a culturally defied process of noticing certain affordances, coupling it with embodied affordances and taking action if there is a match of affordances. Noticing affordances and actualizing something from the environment as tools similarly as other people depends of whether they are part of this community and culture.
It can be assumed that cultures leave traces of activity potentials as patterns to the environment which can be actualized if the pattern is strong enough, frequent enough and matches with some of the anticipated affordances for the person. It is clear that if these patterns are left to the environment without perceived interrelation with their creators, they are harder to be actualized similar way by other people.
Hybrid ecology in augmented environments
The previous aspects of hybrid ecology are quite general and deal with the nature of individuals acting in an environment.
What happens if the environment too becomes hybrid?
Recent trends in the Web development have caused the immersion of borders between the real and virtual spaces, giving rise into the new potential learning environment. New kind of social software eg. blogs, wikis, social bookmarking services, social artifact repositories enable user integration into democratic content-development and publishing. Mashup technologies allow publishers to syndicate their data into machine-readable RSS feeds to which readers can selectively subscribe with free social software. Geotagging systems make it possible to create locative content by mobile devices, situated both in real and virtual environment (Tuters & Varnelis, 2006). Locative content is digital media applied to real places, any kind of link to additional information set up in space together with the information that a specific place supplies, which is triggering real social interactions with a place and with technology (Tuters & Varnelis, 2006; Hanzl, 2007, Kaipainen & Pata, 2007).
This new learning environment – an augmented reality/virtuality - consists of distributed virtual spaces generated by social software tools, and of the real spaces and objects, in which locative content has been added with mobile devices. Augmented reality, the reality overlaid with virtual reality, and virtual reality, in which representations of the real world have been embedded and contextualised, is enabling interactions both in real and virtual spaces. Lonsing (2004) suggests that an augmented reality system generates a composite view in real time - a combination of a real scene viewed by a user and a virtual scene generated by a computer, where the real scene is submerged with additional information in order to enhance the perception of the user.
Rich layers of embodied knowledge and practice in the real spaces, and authentic context triggering activities and knowledge-building in virtual spaces, makes augmented space into a potential learning environment with new challenges for the learners. This new learning medium is a distributed activity space in which learners meet other learners, knowledge artifacts and practices.
New augmented learning environment provides novel tools and triggers new types of activity patterns in this distributed space. Possible learning patterns involve both actions in real and virtual spaces - thus we need to view this space as one whole.
Several community-activities with new technologies can be built upon the relationships between real spaces/objects, people and meanings:
Space with dynamically embedded meanings (eg. spoken narratives, movement) entails action potentials. The embodiment of these action potentials is a process of coupling affordances evoked by internal imagination and goals in one hand, and the perceived and culturally predefined external affordances from the environment, on the other hand. As a result, this space becomes into a place for new interpretors and starts triggering activities.
Question is of course when can persons in such places perceive the patterns of activities, when can they perceive affordances of the certain culture to interact with this culture?
(eg. How much geotagged content at places/virtual content in blogs, social repositories there needs to be, that it would reveal activity potentials for triggering certain community activities. What happens if the activity potentials coupled with different anticipated activity potentials, how do such creative threads and activity derivations emerge and influence the augmented reality activity potentials?)
In which areas of the augmented reality (real or virtual) can the activity potentials be actualized, will the proceeding activity take place in the same dimensionality or can it cross the imaginary border of these spacial dimensions of the augmented reality?
(eg. i can add geotagged content in real place, but later it starts my virtual activities in virtual space, that in turn can be traced as activity patterns from the real place)

Artefact ecologies
January 17, 2008Today i found a paper, which partially comes close to some ideas about tools, affordances and embodiment as some ecological system. Some ideas or formulations i don’t support 100 % (eg. artifacts have affordances perceived by the user who acts with them) and these seem to be not in accordance with the way they explain the dynamic and mutually influencing and emergent nature of affordances. Maybe it is the question of formulation rather than the step back. There notion of embodiment is not based on new ideas from neural findings.
Artefact Ecologies: Supporting Embodied Meeting Practices with Distance Access
Dhaval Vyas
Alan Dix
Material artifacts related with practices play a critical role in the activity formation.
Authors introduce the notion of artifact ecologies, which refer to a system of consisting digital and physical artifacts, people, their work practices and values, and lays emphasis on the role artifacts play in embodiment, work coordination and supporting remote awareness.
From the biological ecologies they take the following characteristics:
Ecology is made up of heterogeneous objects (environment) and organisms (species)
Organisms interact mutually
Interactions emerge between counterparts of the ecology
Organisms and objects are mutually adaptive
Organisms are co-adaptive with other organisms
Artifacts have affordances perceived by the user(s) who then act on them.
However, performing action changes the situation culturally, cognitively, physically (eg. user’s awareness of affordances increases when using an artifact).
This leads to reflection on the potential uses of artifacts and people’s roles (constraints on action).
Once the users are aware, their perceived affordances change.
They distinguish 3 levels of affordances: personal, organization/community and culture level, which differ also on the level of how rapidly they can change.
Affordances of different levels influence each other.
For example affordances one person can perceive may depend on the affordances the community perceives or culture uses as norms.
They refer to Ilyenkov (1977), who sees the creation of artifacts and tools as embodying practices of the community, claiming that artifacts embody cultural norms and values.
The notion of artifact ecology offers a set of analytical properties of artifacts that emerge from the interaction between participants and artefacts in different situations.
Embodiment: Artifacts allow participants to use their bodily skills and their familiarity of the real world objects.

expectations to new social learning tools
November 13, 2007Social software is generally recognized as tools, which development is highly dependent of users‘ mutual interaction with the mediation of these tools, involving group processes such as discussion, mutual advice or favors, and play (Shirky, 2002).
Any activity is always mediated by the tools that we create in the process of actualizing certain affordances in our goal-directed and enculturated actions - when making something from the environment into our own or when bringing something of our own ideas into the environment. More than at earlier times, current social tools are the creation of communities. While the artifacts and meanings, created and distributed with social software, obtain in the process of use the community-defined folksonomical dimensions, the activities what are performed and evolve in these systems as a result of community interactions, have yet remained implicit, and are not well observable for the users of social software. Social software still lacks the means how to make activity potentialities of tools, and activity patterns, which emerge in the communities, more observable. What we basically lack, is the soft ontologically defined constraints/possibilities of actions determined by the communities who use social tools.
When using social software for learning at institutional courses, but also for personal self-directed learning attempts with other learners in the Web, the explicit socially defined action potentialities within activity systems would enhance the selection of communal tools for common objectives. Some of the recent developments, such as Friend of a Friend (FOAF) technology that aims at creating a Web of machine-readable pages describing people, the links between them and the things they create and do, seem to promise that the action-based automated search of learning partners would soon become possible. The best practice of the tool-use for certain learning activities is, thus, disseminated giving a valuable input for the others and narrowing down their choice of appropriate tools for particular learning goals. For example, it is suggested that the super-peer networks would enable the learners to observe, record and share their activity practices with artifacts through networks (Clematis et al., 2007). If FOAF and similar specifications could read personal action potentialities with certain social software, their communities and artifact types, which we described earlier, the decision processes at constructing collaborative landscapes for learning purposes, could be supported by technological means.
Tools that support the construction of group landscapes from distributed personal tools play an important role in the application of new Learning Environment Design model. The new generation of aggregation and mashup tools is anticipated to support the construction of distributed personal and group learning landscapes, using the affordance-based activity system model. The mashup of the learning environment from distributed feeds will be realised, considering, in one hand, the anticipated affordances for action, and personal activity preferences, which may be described with FOAF kind of scripts, and on the other hand, the socially defined action potentialities of tools would enable the mashup tools to automatically select a suitable set of widgets for certain learners or groups. In these mashup tools learners would pertain full control over the selection of feeds – eventually they can ignore or close some tools and even add new tools. Such user-activity can be, in turn, used to update the semantic models refining the activity-tool relations, improving the tool recommendations.
The critical factor of effective use of distributed social landscapes and scaffolding in such systems is the possibility to monitor the use of landscape elements and the information flows between them in the cause of action. New developments at social software systems enable already to visualise the folksonomy based meaning-building dimensions in the communities (see Klerkx & Duval, 2007). What is yet needed, is the visualisation of activities and learning landscapes for the learners. This may be realised through visualising the mashed learning landscapes as affordance-based activity systems in which the distributed social tools would convey also the socially defined activity potentials. Certainly, this may not indicate, which of these available activity potentialities were put into action. For understanding this, interaction within specific social tools, and the content of feeds between tools must be analyzed (eg. which regulatory, social or content-creation types of action potentialities were put into action). But that seems even more complicated issue.
The joint learning situations would also pertain the use of asynchronous or synchronous interaction tools when working with artifacts. Some of the tools like Gabbly chat can now be easily integrated with different webpages, social software applications and masup tools. Yet, the develoment of tools, which keep the interrelations between the talked content and the productive actions made at artifact, should enhance learning at distributed landscapes. The future of using distributed social software elements for self-directed and collaborative learning purposes is in mashing selectively the evidence from different activities eg. weblog posts and commentaries with certain tags, artifacts purposfully created and stored in different repositories, wiki-contributions, discourse logs etc. In these places (hubs) where our distributed knowledge meets again, we propagate ourselves as the connectors between the communities. If we mix our distributed self with the knowledge of our community members (like in micro-blogging feeds of Jaiku), these mashed feeds may work as triggers for learning. They enable to access knowledge community-wise and transfer it to other community spaces.

An ecological approach in inquiry learning environments
November 9, 2007Some ideas from the paper i try to write. I am especially grateful to Anatole Fuksas for triggering me to think about embodied concepts rather than training for knowledge and competences in inquiry systems. It seems that this new approach is well in accordance with my previous ideas of the systems as emergent semiotic ones in which the learners are creating perceptionally translation borders between the artifacts in inquiry steps. This new idea relates well with this translation part where learners with perceptional translation problems are unsuccessful in performing certain actions of the inquiry process.
—————————————————————
Recent findings in neuro-science enable to consider the interrelations of the components of learning environments, inquiry actions and knowledge construction, uniting all these into one ecologically defined perceptual-action system.
At traditional sensimotor schemes of information-processing, an action is often seen as the late step caused by stimulus processing (Prinz, 1997). This means that depending of input information from the environment (e.g. learning materials and problem statement), and learners‘ previous knowledge, the inquiry actions are planned to solve the problem (Hommel et al., 2001) (see fig. 1).
The traditional view to information-processing has assumed that people constantly process mediated representations of information from outside environment and information retrieved from the long-term memory, in their working memory in order construct dynamic mental models that mediate their awareness of themselves and phenomena, and trigger action performance.
Hommel (2003), however, assumes that action control to all behavioral acts is ecologically delegated to the environment - when planning actions in terms of anticipated goals, the sensory-motor assemblies needed to reach the goal are simultaneously selectively activated in the environment, and bind together into a coherent whole that serves as an action-plan, facilitating the execution of the goal-directed actions through the interaction between the environment and its embodied sensory-motor activations.
The former idea could be translated into what would happen in the learning environment: the learner has previous experiences with similar actions and situation elements, and this enables them to anticipate certain action goals and their sensory-motor correlates in the learning environment, which in turn would constrain and guide learners to embody certain sensory-motor activity patterns and perform appropriate inquiry actions in the system. Goals and proceeding actions are, thereby, not sequentially deduced from the input information and previous knowledge, but they are ecologically emergent from coupling between anticipated goal-directed action potentialities and the features perceived in the environment as affordances for these actions.
Discoveries in cognitive and neuroscience about the functioning of mirror-neuron systems (Gallese et al., 1996), claim, that cognition is embodied through grounding knowledge directly in sensory-motor experiences without the mediation of symbolic representations (Pecher & Zwaan, 2005). We perceptually activate certain multimodal action-potentialites of embodied symbols to mediate our purposful and goal-directed actions (see Gallese & Lakoff, 2005). These embodied dimensionalities of symbols are activations of neural representations located in sensory-motor areas in brain.
The embodied view to concepts as activity patterns makes learning in authenitc contexts even more meaningful – when activating information of objects, we have had direct emotional and action-related experiences with, the same neural areas are involved than when activating sensory-motor circuits of the brain on performing actions with their mediation (Gallese and Lakoff, 2005).
From the ecological viewpoint, complex multi-representational learning environments are built on the supposition that people should be constructing knowledge and inquiry competences in the process of moving from authentic and perceptually known narrative or visual settings through inquiry actions to the abstract narrative or visual settings, in which the objects and events are highly abstract and do not have direct perceptual correlates in sensory-motor system. When planning for inquiry actions, various artifacts embedded to the learning environment provide action potentials that the learner can embody. In the sequential or iterative process of inquiry, perceptually embodied concepts related to the problem will be coded through inquiry procedures into different semiotic registers (Duval, 2000), and tied with the arbitrary theoretical semantic knowledge.
————————————
That is so far abstract of my new ideas of complex multi-representational systems. I intend to use some example cases of showing how the wrong selection of affordances at narrative and visual artifacts in learning environment defined inquiry actions with the narratives.
In one paper we have collected evidence of changes of awareness of learning objects’ affordances in complex inquiry system, which could be used as evidence of learning environment as an ecologically defined system.

ecology of hybrid social web
November 1, 2007Rising social web and its rapid becoming into the hybrid environment that integrates virtual and real spaces has given birth to the new activities:
• self-management of personal mediation spaces constructed by orchestrating distributed sets of web-based and mobile tools;
• self-propagation of one’s presence and self-positioning into the multi-perspective hybrid places evoked by merging virtual and real spaces through creating personal external meaning-spaces and geo-tagging personal meanings as action potentialities to hybrid locations;
• self-localization in the hybrid space by tagging, feeds, and mashup technologies for obtaining awareness of people, their meaning perspectives and activities;
• self-identification and alignment into virtual communities and their spacial perspectives through detection, participation and playful variation of their activity patterns, and connective uptake and translation of meanings;
These activities all together enable to establish the dynamic ecology of hybrid social web as an activity system. This consists of external spaces with objects, what people need to activate as embodied concepts in neural circuits of sensory-motor area of brain. Embodiment happens by intentionally evoking anticipated affordances related to previously experienced or culturally defined action potentialities and their emotional correlates.
Embodying objects in space as embodied concepts turns them for persons into places with embedded meanings, which serve as mediating tools for activities. People propagate their activity patterns in spaces as meanings attached to artifacts, what they externalise through mediating tools. Each artifact, when interpreted in space, constrains the dimensions of the space for the person, it contains action potentialities (affordances) that will be created and embodied by new person, and which start constraining the space, actions in space, emotions related to this space. We can see these artifact-action triggered affordances as sort of ecological activation or even instruction for the user how it is possible to use the environment.
In order to perceive certain activity potentials of other people in space people need to be intentionally at same wavelenght and embody similar/or potentially competing action potentialities and their emotional correlates (affordances). Self-identification of spaces into places enables the person to locate himself, propagate one’s identity, and distinguish from the other identities creating therefore an ecological niche where to inhabit. Continuous self-localization in respect to other space perspectives and their inhabitants, and potential adjustment to their places serves for community formation that is ecologically important to defend the communal places.
Ecological social web is in dynamic changes because the embodiment of action potentials of individuals is never totally similar and brings in variations. Within the communities this variation is low, resulting in similar perception of places and uptake of meanings and participation of the common activity patterns. As certain communities embody different perspectives of spaces, this creates the potential borders of understanding meanings, and noticing afforded activity patterns. Thus, the social web as an ecosystem obtains structural complexity – certain communities may simultaneously inhabit the same space while defining it as a different place. The uptake of meanings of another community in the jointly inhabited space may also happen. Such meanings will be embodied in the different intentional frames causing novel activity patterns to emerge.
Example:
We may walk in town seeing the previous location of Bronze soldier monument. Depending of our alignment to certain cultural-ideological group we may embody certain emotions (fear/anguish/pride) and maybe some motor actions like (not)going there. If we are the inhabitant of hybrid social spaces, we may be tempted to take a picture of this place and upload it to Flickr, geotagging it at Tallinn map. We may also comment our experiences with the location in the post of our weblog and drag the feed of the Flickr image to the weblog. Let’s suppose many people do the same thing. They can also see the other images tagged to the place, maybe some from the times when the soldier was still there, or some from the hot days in Tallinn. They reflect their different meanings and related action potentials in narratives of their weblogs. Someone else studying the event, will find different weblogs and images and needs to detect what were the action potential of people, if he is able of detecting some communalities in meanings he may also embody some action potentials. These depend of the cultural and activity background of this person (eg. whether this is a citizen of Moscow or New York). They will comment the posts and take other actions, presumably sending some liberty fighters to Tallinn or decide not to take the trip to Tallinn as tourists. We can also imagine there is a certain software that enables people to directly geotag their images or meanings to the Bronze soldier location and view the meanings at spot. This will create a potential for embodying different action potentials for the different communities, and also the possibility to develop novel activity patterns – for example the narratives of the place, grounding of what happened and finding the compromises between cultures etc. We can say then that the previous Bronze soldier location becomes into the space with meanings that serves as a mediating device for understanding and participating in activities.











